2002-07-16 19:34  fingolfin

	* script_v1.cpp, gui/dialog.cpp, gui/widget.h: fixed spllng

2002-07-16 18:18  fingolfin

	* gui/ListWidget.cpp, sdl_gl.cpp, system.h, sdl.cpp, newgui.cpp,
	scummvm.cpp: Patch #582286 - fix for double key events in newgui

2002-07-16 18:03  fingolfin

	* object.h, resource.cpp, resource.h, saveload.cpp, saveload.h,
	script.cpp, script_v2.cpp, scumm.h, scummvm.cpp, sys.cpp,
	verbs.cpp, actor.cpp, config-file.cpp, debug.cpp, gameDetector.cpp,
	gfx.cpp, init.cpp, insane.cpp, object.cpp, readme.txt,
	v3/resource_v3.cpp: biiig checkin: removed more stuff from scumm.h;
	added new headers resource.h and object.h

2002-07-16 15:51  fingolfin

	* actor.cpp, actor.h, object.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp: got rid of _xPos, _yPos, _dir
	members in class Scumm

2002-07-16 15:34  laxdragon

	* readme.txt: update about the savepath config file option

2002-07-16 15:26  fingolfin

	* costume.h: oops forgot this file :-)

2002-07-16 14:59  fingolfin

	* actor.cpp, boxes.cpp, boxes.h, costume.cpp, guimaps.h, scumm.h:
	added costume.h; bumped build date in scumm.h (we have some quite
	big changes after all); switched ll and lr in the boxes code so
	that they really are what they are named after: lower left and
	right coords; removed some stuff from scumm.h/boxes.h

2002-07-16 14:41  fingolfin

	* sdl.cpp: we should get rid of scumm.h in sdl.cpp; e.g. by moving
	error() and warning() into util.h

2002-07-16 14:37  fingolfin

	* newgui.h: removed unnecessary #include

2002-07-16 12:48  fingolfin

	* scummvm.cpp: primes usually give better results (verified this
	with Chi Squared test

2002-07-16 12:25  fingolfin

	* saveload.cpp: endian fix for save games (including code for
	backward compatibility so that old BE games will still load)

2002-07-16 11:54  fingolfin

	* actor.cpp, boxes.cpp, script_v1.cpp: fixed #555647; got rid of
	some FIXME's

2002-07-16 11:15  fingolfin

	* sound.cpp: This warning is driving me nuts, so disabling it for
	now

2002-07-16 11:13  fingolfin

	* gfx.cpp: fixed check for 'lights' system

2002-07-16 11:09  fingolfin

	* object.cpp: fixed call to adjustXYToBeInBox

2002-07-16 09:01  fingolfin

	* gui/widget.cpp: limit slider drag range

2002-07-16 08:40  fingolfin

	* mac/mac.cpp: changed to Unix line endings

2002-07-16 08:17  fingolfin

	* 2xsai.cpp, Makefile.common, scaler.cpp, scummvm.dsp,
	wince/PocketSCUMM.vcp: renamed 2xsai.cpp to scaler.cpp

2002-07-16 08:11  ender

	* gui/ListWidget.cpp: Update todo

2002-07-16 08:09  fingolfin

	* 2xsai.cpp, scaler.h, sdl.cpp, sdl_gl.cpp, mac/mac.cpp: renamed
	some variables for clarity; added scaler.h

2002-07-16 07:52  fingolfin

	* gui/: ListWidget.cpp, ListWidget.h, dialog.cpp, util.cpp, util.h,
	widget.cpp, widget.h: patch by painelf that enables editing in the
	ListWidget (alas as usual with many mods to his patch by me :-)

2002-07-15 19:56  fingolfin

	* actor.cpp, actor.h, costume.cpp, object.cpp, scumm.h: added
	Actor::isInClass convenience method; fixed typo in object.cpp;
	moved some functions from class Scumm to LoadedCostume

2002-07-15 19:32  fingolfin

	* scummvm.cpp: no need to error out on Flashlight

2002-07-15 18:56  aquadran

	* insane.cpp: subtitles: some fixes

2002-07-15 18:50  fingolfin

	* actor.cpp, boxes.cpp, scumm.h: simplified the path finding code
	for 'old' games (this included getting rid of some global vars
	etc.)

2002-07-15 18:25  aquadran

	* insane.cpp, smush.h: DIG: corrected placement and multiline
	subtitles in SMUSH animations

2002-07-15 17:11  fingolfin

	* gui/util.h, newgui.cpp, newgui.h, gui/util.cpp: replaced
	EventList and StringList by a universtal List<T> template; remade
	EventList and StringList using that generic type

2002-07-15 15:11  fingolfin

	* actor.cpp: tiny fix to account for the fact that GF_SMALL_HEADER
	games have walk box 0

2002-07-15 12:56  fingolfin

	* script_v1.cpp, scumm.h: renamed o5_actorSetClass to o5_setClass

2002-07-15 12:29  yazoo

	* actor.cpp: fix an obscure typo

2002-07-15 09:59  fingolfin

	* newgui.cpp, newgui.h, gui/widget.cpp, gui/widget.h: allow static
	text/button widgets in NewGUI to be drawn centred

2002-07-15 09:47  fingolfin

	* scummvm.cpp: fixed my fix - mouse cursor now moves again in new
	GUI

2002-07-15 09:38  tomjoad

	* insane.cpp: Ouch, that was not intended ...

2002-07-15 09:32  tomjoad

	* morphos/Makefile: MorphOS makefile update

2002-07-15 09:30  tomjoad

	* insane.cpp: Some endian fixes I wanted to check in for some time
	now ... also allow unencoded plain-text TRES files as they are on
	my German CDs of Dig/FT

2002-07-15 09:04  fingolfin

	* v4/resource_v4.cpp: fix for #556444 (MI1: German sz ligature)

2002-07-14 23:01  fingolfin

	* sdl.cpp: fix for #581473

2002-07-14 22:38  fingolfin

	* script_v1.cpp, script_v2.cpp, actor.h, scummvm.cpp: fixed pause
	mode; changed semantics of getRandomNumber slightly

2002-07-14 01:54  ender

	* scummvm.cpp: Duh - COMPILE before commit.  Fix stupid typo x 3

2002-07-14 00:01  ender

	* scummvm.cpp, vars.cpp: Reapply the Zak cashcard var exclusions...
	two of them somehow vanished out of the code during rewrites.

2002-07-13 19:41  fingolfin

	* newgui.cpp, newgui.h, scummvm.cpp, gui/ListWidget.cpp,
	gui/ScrollBarWidget.cpp, gui/ScrollBarWidget.h, gui/dialog.cpp,
	gui/dialog.h, gui/widget.cpp, gui/widget.h: added latest of
	painelf's patches which makes NewGui handle system events directly
	(code becomes much cleaner and more powerful this way); he also
	implemented a 'focus' item in NewGui; atop of this several changes
	of my own that further improve the GUI behaviour

2002-07-13 15:32  fingolfin

	* gui/ListWidget.cpp, gui/ListWidget.h, gui/ScrollBarWidget.cpp,
	gui/ScrollBarWidget.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp, gui/widget.h, newgui.cpp, newgui.h, scummvm.cpp:
	took painelf's change, modified it a lot, and now here's the result
	:-)

2002-07-13 14:54  fingolfin

	* gui.cpp: cleanup

2002-07-13 12:59  fingolfin

	* script_v1.cpp: fixed palette bug (visible in MonkeyVGA in the
	forest on Melee Island); added some code that might or might not be
	right for o5_actorset:15

2002-07-13 11:32  fingolfin

	* gui.cpp: fixed about dialog crash

2002-07-13 11:07  fingolfin

	* gfx.cpp, saveload.cpp, script_v1.cpp, scumm.h, scummvm.cpp,
	script_v2.cpp: renamed fadeToBlackEffect to fadeOut; renamed
	screenEffect to fadeIn; implemented oldRoomEffect (fixes room
	transitions in MonkeyVGA and Indy3)

2002-07-13 10:12  fingolfin

	* gui/util.cpp: oops

2002-07-13 09:02  fingolfin

	* gui/: ListWidget.cpp, ListWidget.h, dialog.cpp: some cleanup

2002-07-13 08:59  fingolfin

	* gui/: util.cpp, util.h: added clear() methods to String and
	StringList; StringList destructor now doesn't leak anymore

2002-07-13 08:56  fingolfin

	* actor.cpp: fixed FIXME; this seems to be the correct way for
	walkActorOld to work

2002-07-13 08:56  fingolfin

	* scumm.h: indent fixes

2002-07-13 06:41  kirben

	* Makefile.common: [no log message]

2002-07-13 06:19  ender

	* gui/: ListWidget.cpp, ListWidget.h, dialog.cpp, dialog.h,
	widget.h: Let ListWidget have an 'active' item

2002-07-12 20:04  fingolfin

	* gui/ScrollBarWidget.cpp: updated TODO list

2002-07-12 20:00  fingolfin

	* gui/: ListWidget.cpp, ScrollBarWidget.cpp, ScrollBarWidget.h:
	implemented scrollbar 'dragging' (based largely on painelf's patch)

2002-07-12 19:10  fingolfin

	* scummvm.cpp: small indention fix

2002-07-12 19:07  fingolfin

	* scummvm.dsp: updated scummvm.dsp file (thx painelf)

2002-07-12 19:04  fingolfin

	* script_v1.cpp: this fix by MadMoose fixes the forest 'labyrinth'
	in monkeyvga

2002-07-12 18:36  fingolfin

	* string.cpp: my previous change caused problems in MI1/2. This
	should help

2002-07-12 14:43  fingolfin

	* string.cpp: fix for #555317

2002-07-12 13:24  fingolfin

	* Makefile.common, gui.cpp, newgui.cpp, newgui.h,
	gui/ListWidget.cpp, gui/ListWidget.h, gui/ScrollBarWidget.cpp,
	gui/ScrollBarWidget.h, gui/dialog.cpp, gui/dialog.h, gui/util.cpp,
	gui/util.h, gui/widget.cpp, gui/widget.h: Countless changes to the
	New GUI; some hightligths: new ScrollBarWidget class; ListWidget is
	usable (demo shows it off); added custom String/StringList classes

2002-07-12 12:29  ender

	* insane.cpp: Allow Full Thottle SMUSH to work again

2002-07-12 07:31  fingolfin

	* gui.cpp: fixed space bar bug in Save dialog. Dudes, why not use
	standard functions/macros instead of reinventing the broken wheel?
	8-)

2002-07-12 02:25  aquadran

	* insane.cpp, smush.h: corrected colors in SMUSH animations

2002-07-11 20:09  fingolfin

	* gui/ListWidget.h: seems there is a conflict with our operator new
	and certain versions of the Std C++ lib. Till this is resolved:
	here's a workaround (disabling the code which is not used anyway
	right now)

2002-07-11 17:34  aquadran

	* insane.cpp: fixed warnings

2002-07-11 15:54  yazoo

	* akos.cpp: Fixed the akos missposition bug when entering the nexus
	in dig

2002-07-11 15:24  yazoo

	* scummvm.dsp: updated VC6 dsp

2002-07-10 19:49  fingolfin

	* Makefile.common, newgui.cpp, newgui.h, scummvm.cpp,
	gui/ListWidget.cpp, gui/ListWidget.h, gui/dialog.cpp,
	gui/widget.cpp, gui/widget.h: added prototype ListWidget (doesn't
	do anything yet, only serves to demo how it might look); renamed
	various NewGui methods and added frameRect method; made NewGui use
	our 'own' GUI colors (no worries if you don't like them, this is
	just an experiment); StaticTextWidget now clones its label
	(preventing problems when a game was loaded, thus invalidating
	string locations in memory)

2002-07-10 17:50  aquadran

	* smush.h: Opps, added missing declaration

2002-07-10 17:30  aquadran

	* insane.cpp, smush.h: Implemented subtitles in SMUSH animations. 
	Almost complete, expect: - correct colors, - correct split texts to
	multilines

2002-07-10 15:31  fingolfin

	* readme.txt: added kirben to readme/webpage (gee why wasn't he
	there already?)

2002-07-10 13:49  fingolfin

	* newgui.cpp, newgui.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp: improved the alpha blending code, now works
	properly for nesting/redraw (changed meaning of WIDGET_CLEARBG a
	little bit for this)

2002-07-10 13:38  fingolfin

	* resource.cpp: indent run

2002-07-10 12:16  fingolfin

	* readme.txt: some spaces fixed, don't use DOS encoded special
	chars

2002-07-10 03:18  aquadran

	* script_v2.cpp: fix

2002-07-09 15:10  fingolfin

	* readme.txt: clarified difference between Mutle's work and mine

2002-07-09 11:30  ender

	* Makefile, Makefile.common, resource.cpp: Dumb up filename case
	insensitivity

2002-07-09 10:30  ender

	* gameDetector.cpp: Change Indy4 titlebar to satisfy Murray-Mint.

2002-07-09 09:38  ender

	* newgui.cpp: Add a comment :P

2002-07-09 09:33  ender

	* newgui.cpp: Add in alpha-blending code. Why? Because I can! :)

2002-07-08 19:11  fingolfin

	* newgui.cpp, newgui.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp, gui/widget.h: replaced clearArea with the more
	general fillArea; added get/setValue methods to SliderWidget;
	changed look of SliderWidget a little bit; optimized drawing of
	SliderWidget

2002-07-08 18:36  fingolfin

	* gameDetector.cpp, mac/macos.h, mac/scummvm.mcp: hook in the Mac
	Carbon port SelectGame method. Still not at all useful; I believe
	it's better to wait for a portable ScummVM GUI and then use that
	instead...

2002-07-08 10:58  ender

	* gui/widget.h: Fix small indentation

2002-07-08 10:54  ender

	* gui/dialog.cpp: Fix mouseout

2002-07-08 10:52  ender

	* newgui.cpp, gui/dialog.cpp, gui/widget.cpp, gui/widget.h: Add
	slider widget

2002-07-08 10:44  fingolfin

	* actor.cpp: fixed my bogus QNX fix :-)

2002-07-08 10:34  fingolfin

	* mac/: mac.cpp, scummvm.mcp: made mac port compile & link with
	current source; however, it doesn't work at all, so don't be to
	excited about this checkin :-)

2002-07-08 10:33  fingolfin

	* actor.cpp, stdafx.h: two more small QNX fixes

2002-07-08 08:55  fingolfin

	* gui/: dialog.cpp, widget.cpp, widget.h: got rid of RTTI again
	(i.e. dynamic_cast)

2002-07-08 08:32  fingolfin

	* macosclassic/: configuration.macos, macos.h, scummvm.mcp: removed
	obsolete

2002-07-08 07:33  kirben

	* Makefile.mingw: 
	Use correct compiler

2002-07-07 22:04  fingolfin

	* actor.cpp, boxes.cpp, newgui.cpp: added some typecasts that might
	help QNX; updated NewGui TODO list

2002-07-07 21:29  fingolfin

	* newgui.cpp, gui/dialog.cpp, gui/dialog.h, gui/widget.cpp,
	gui/widget.h: implemented hotkey support in new GUI code

2002-07-07 21:10  fingolfin

	* init.cpp, newgui.cpp, newgui.h, scummvm.cpp, gui/dialog.cpp,
	gui/widget.cpp: delay creation of dialogs till they are used; fixed
	new pause dialog & use it instead of the old one; dirty area
	handling in new gui code is more logical/useful now

2002-07-07 20:37  fingolfin

	* newgui.cpp, newgui.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp, gui/widget.h: added CheckboxWidget; added
	NewGui::drawBitmap

2002-07-07 19:44  fingolfin

	* guimaps.h, newgui.cpp, newgui.h, gui/dialog.cpp, gui/dialog.h:
	added options dialog; added NewGui TODO list;

2002-07-07 18:58  fingolfin

	* newgui.h: got rid of std::stack again

2002-07-07 18:46  fingolfin

	* newgui.cpp, newgui.h, gui/dialog.cpp, gui/widget.cpp,
	gui/widget.h: added dialog nesting code (for now using std::stack,
	I will provide my own stack class later

2002-07-07 18:27  fingolfin

	* insane.cpp, sound.cpp, main.cpp, wince/pocketpc.cpp: got rid of
	some g_scumm uses

2002-07-07 17:32  fingolfin

	* config-file.cpp, gfx.cpp, gui.cpp, insane.cpp, resource.cpp,
	x11.cpp: indent run

2002-07-07 17:25  fingolfin

	* 2xsai.cpp, boxes.cpp, sys.cpp, costume.cpp, debug.cpp,
	saveload.cpp: indent run

2002-07-07 17:21  fingolfin

	* script.cpp, actor.cpp, akos.cpp, object.cpp, string.cpp,
	verbs.cpp: indent run

2002-07-07 17:19  fingolfin

	* .indent.pro: added many more types

2002-07-07 16:31  fingolfin

	* actor.cpp, actor.h, akos.cpp, akos.h, config-file.cpp,
	config-file.h: indent run

2002-07-07 16:08  fingolfin

	* simon/: simon.h, simonres.cpp: once more

2002-07-07 16:06  fingolfin

	* simon/: midi.cpp, simon.cpp, simon.h, simondebug.cpp,
	simonitems.cpp, simonres.cpp, simonsys.cpp, simonverb.cpp,
	simonvga.cpp: indent run

2002-07-07 15:04  fingolfin

	* sound/: imuse.cpp, imuse.h, mididrv.cpp, mididrv.h, mixer.cpp,
	mixer.h: indent run

2002-07-07 14:49  fingolfin

	* gui/: dialog.cpp, widget.cpp: once more indent, after adding
	-TDialog and -TWidget

2002-07-07 14:46  fingolfin

	* v3/resource_v3.cpp: once more

2002-07-07 14:40  ender

	* scumm.h: Note to self, and everyone else.. remember to keep this
	updated.  Anyone know a way to update the CVS date automatically?

2002-07-07 14:36  ender

	* readme.txt: Re-add unix commandline examples

2002-07-07 14:31  fingolfin

	* v3/resource_v3.cpp: indent run

2002-07-07 10:14  fingolfin

	* .indent.pro, newgui.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, gui/dialog.cpp, gui/widget.cpp: applied indent to a
	couple of source files; added .indent.pro file with default indent
	settings as per readme.txt

2002-07-06 10:05  fingolfin

	* Makefile.common: oops order is important

2002-07-06 10:02  fingolfin

	* Makefile.common: added intelligent dependency tracking for
	anybody who uses GCC

2002-07-06 09:57  fingolfin

	* newgui.cpp, newgui.h, scumm.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp, gui/widget.h: added mouse over effect

2002-07-05 14:09  ender

	* scummvm.dsp: fix broken commit

2002-07-05 14:00  fingolfin

	* gui.h, guimaps.h, init.cpp, scumm.h, Makefile.common,
	scummvm.cpp: hooked in new experimental, *incomplete* GUI code to
	F6/F7

2002-07-05 13:56  fingolfin

	* newgui.cpp, newgui.h, gui/dialog.cpp, gui/dialog.h,
	gui/widget.cpp, gui/widget.h: new experimental GUI code

2002-07-04 18:50  fingolfin

	* gui.cpp: gee, I wonder why folks keep prefering raw ASCII codes
	over char constants?

2002-07-04 16:43  tomjoad

	* gameDetector.cpp: No slash must be appended to path after colon
	on MorphOS - CMI did not load from CD because of this

2002-07-04 16:41  tomjoad

	* morphos/Makefile: MorphOS makefile update

2002-07-04 12:48  ender

	* gameDetector.cpp, gui.cpp, gui.h, insane.cpp, resource.cpp,
	scumm.h: Theres nothing to see here...	 - Start of CMI support

2002-07-04 09:58  ender

	* gui.cpp, gui.h, guimaps.h: Add chuzwuzzas many gui improvements. 
	 - Hotkeys   - Checkboxes   - length fixes   - New 'Misc' page

2002-07-04 08:18  fingolfin

	* sound.cpp: endian fix for Putt-Putt sound playback

2002-07-04 07:17  fingolfin

	* fb2opengl.h: make fb2opengl.h usable on OS X, too

2002-07-04 07:06  fingolfin

	* script_v1.cpp: fixed monkeyvga crasher that occured at least in
	the german version, but potentially could show up in others, too -
	this was supposed to me in my commit from yesterday, and contains
	the actual fix, but was somehow left out

2002-07-04 07:05  fingolfin

	* saveload.cpp, saveload.h, sound/imuse.cpp: fixed compilation of
	imuse.cpp

2002-07-03 20:35  fingolfin

	* object.cpp: fixed monkeyvga crasher that occured at least in the
	german version, but potentially could show up in others, too

2002-07-02 18:29  fingolfin

	* object.cpp: act->obj - we are dealing with objects not actors
	after all

2002-07-02 18:28  fingolfin

	* resource.cpp, sound.cpp: added some hackish support for the DIGI
	SFX format used in Putt-Putt demo

2002-07-02 17:57  fingolfin

	* saveload.cpp, saveload.h, scumm.h, dc/vmsave.cpp: added
	saveload.h; moved some stuff out of scumm.h into saveload.h/.cpp
	(no need why other code has to see this)

2002-07-02 17:56  fingolfin

	* scummvm.cpp: yes, yaz0r, there is a much better way to do this
	:-); also removed some unused stuff

2002-07-02 17:14  fingolfin

	* scumm.h: removed akos_findManyDirection, bit_table and
	many_direction_tab_2; no need to export many_direction_tab

2002-07-02 17:08  fingolfin

	* akos.cpp: got rid of akos_findManyDirection; simplified
	akos_frameToAnim a lot

2002-07-02 16:52  fingolfin

	* gui.cpp: added comment that explains why return key seems to not
	work in save dialog; some code cleanup

2002-07-02 15:08  fingolfin

	* scummvm.cpp: gee, why hardcode the ascii codes if we can use char
	constants? Also, volume up was mapped to '=' not '+' despite the
	comment indicating otherwise

2002-07-02 13:36  ender

	* readme.txt: Add a few more shortcut keys to the documentation.
	Thanks for the reminder, NotHere.

2002-06-30 23:18  ender

	* string.cpp: Increase fault tolerence re: wrongly implemented
	parsing for String.cpp

2002-06-30 10:33  ender

	* gui.cpp: Add esc as an alias for 'play' in the GUI. Thanks to
	NotHere

2002-06-29 13:23  ender

	* simon/: simon.cpp, simonres.cpp: Make it Work (tm)

2002-06-29 13:17  ender

	* Makefile.common: Update other makefiles

2002-06-29 13:15  ender

	* scummvm.dsp: Updated Visual C project (for simon reorg)

2002-06-29 13:11  ender

	* simon/: simon.cpp, simon.h, simondebug.cpp, simonitems.cpp,
	simonsys.cpp, simonverb.cpp, simonvga.cpp: Large pointless commit
	#143: Start splitting Simon code into more managable and slightly
	understandable chunks

2002-06-29 07:32  ender

	* resource.cpp: Remove extranous debug lines

2002-06-29 07:28  ender

	* gameDetector.cpp, gfx.cpp, resource.cpp, simon/simon.cpp: Start
	of (non-functional) Simon2dos support.	Implement the holy (sic)
	cursor.

2002-06-27 11:10  yazoo

	* akos.cpp, gfx.cpp, gfx.h, gui.cpp: Fixed the gost animation
	background reset. Made a little tweak to draw the gui in vertical
	rooms (not 100% working)

2002-06-27 07:40  ender

	* gameDetector.cpp, resource.cpp, scumm.h, verbs.cpp: Basic
	putt-putt game support.

2002-06-27 03:47  ender

	* readme.txt: Satisfy CCCPs nazi tendicies (correct resolution
	values)

2002-06-26 08:45  ender

	* sdl.cpp: Add Lucas-style alt-x quit shortcut

2002-06-26 08:32  ender

	* script_v2.cpp: Add invalid variable checks for The Dig

2002-06-26 08:25  ender

	* readme.txt: Add warning regarding MI1 and the bug in Windows
	2000's cd access

2002-06-26 07:20  ender

	* insane.cpp, sound/mixer.cpp: Hacks to make SMUSH mixer a bit more
	tollerable.

2002-06-25 09:43  ender

	* resource.cpp, sdl.cpp: Add keyboard mouse support, remove case
	sensitivity for resource files

2002-06-24 23:04  ender

	* object.cpp, script_v1.cpp: MadMoose's bugfix for 555890 - DOTT:
	Inventory items not changing name

2002-06-24 09:32  fingolfin

	* script_v1.cpp: implement save/load-string ops (used only by Indy
	4 IQ system it seems?)

2002-06-18 05:38  ender

	* readme.txt, simon/simon.cpp, simon/simon.h: Simon1 fixes, Readme
	update

2002-06-17 22:23  ender

	* gameDetector.cpp, resource.cpp: Check for trailing slash on
	pathnames

2002-06-17 10:28  kirben

	* fb2opengl.h: 
	Add boiler plate

2002-06-17 10:16  kirben

	* Makefile, Makefile.mingw, fb2opengl.h, sdl_gl.cpp: 
	Add OpenGL support patch from Andre Souza

2002-06-16 01:09  ender

	* scummvm.cpp, sdl.cpp, simon/simon.cpp: Fix Simon case
	sensitivity, work around Win32 SDL bug (hang on audio exit)

2002-06-14 01:36  kirben

	* Makefile.mingw: [no log message]

2002-06-14 01:31  kirben

	* Makefile, sdl.cpp: 
	Reverse patch as requested by Endy

2002-06-14 00:52  kirben

	* Makefile, Makefile.mingw, sdl.cpp: 
	Add OpenGL support patch from Andre Souza

2002-06-12 20:27  hadess

	* debian/.cvsignore: - added a .cvsignore for the debian dir

2002-06-09 07:05  fingolfin

	* scummvm.proj: new BeIDE project file from patch tracker #553451

2002-06-07 13:54  fingolfin

	* actor.cpp: moved the code that enforces all actors to be redrawn
	on a full redraw to a more appropriate location; fixed the
	rendering sort algorithm (it now uses a stable sort algorithm,
	namely bubble sort) - it used to produce a 'flicker' effect in some
	cases previously

2002-06-07 13:36  fingolfin

	* scummvm.cpp: removed useless (read: already done in other place)
	code

2002-06-07 11:11  fingolfin

	* Makefile, Makefile.macosx: merged Makefile.macosx into master
	Makefile

2002-06-06 18:50  bbrox

	* sound/mixer.cpp: As long as I am fixing regression bug introduced
	by my streaming patch, fix also the 'FLAG_FILE' stuff.
	
	Endy, you should be able to revert your patch to Simon as it should
	not be needed anymore now :-)

2002-06-06 18:42  bbrox

	* sound/mixer.cpp: This should fix the regression introduced by my
	streaming changes (bug #564756). Thanks Oliver Kiehl for the find
	:-)

2002-06-06 06:15  kirben

	* Makefile.mingw: 
	Add stdc++ library for GCC 3.1 compile

2002-06-06 04:12  ender

	* simon/simon.cpp: Fix copy/paste typo :)

2002-06-06 00:46  ender

	* simon/simon.cpp: Remove Simons dependency on FLAG_FILE, as some
	dolt has broken that in the current mixer.

2002-06-05 10:48  tomjoad

	* morphos/: morphos.cpp, morphos.h: Added mutex functions to
	MorphOS interface

2002-06-04 23:59  ender

	* simon/: simon.cpp, simon.h: Apply .VOC support for Simon, by
	olki.

2002-06-04 20:33  fingolfin

	* akos.cpp, costume.cpp: newDirToOldDir is now a class method of
	class Scumm)

2002-06-04 20:32  fingolfin

	* actor.h, actor.cpp, gfx.cpp, object.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp: more Actor
	class cleanup; renamed unkRoomFunc4 to palManipulate and added an
	icky, wrong implementation for it - yes this is complete nonsense
	but I'll try to replace it with the right thing RSN :-)

2002-06-04 15:18  bbrox

	* sdl.cpp, system.h, x11.cpp: Sorry for the mess.... Here is the
	mutex code :-)

2002-06-03 18:52  fingolfin

	* actor.cpp: fixed warning

2002-06-03 18:51  fingolfin

	* gfx.cpp: cleaned up var names in darkenPalette a bit, making it
	easier to understand

2002-06-03 18:49  fingolfin

	* actor.cpp: remove obsolete stuff

2002-06-03 18:48  fingolfin

	* readme.txt: praising myself a bit :-)

2002-06-03 18:20  bbrox

	* sound/: mixer.cpp, mixer.h: Added the mutex support to ease the
	streaming (ie to prevent all race conditions between an 'append'
	and a playing by the sound thread). Porters should add the relevant
	stuff to their OSystem interfaces.
	
	But finally, the bug reported by Valgrind was much more trivial
	than that and is also fixed in this commit :-)

2002-06-03 18:13  fingolfin

	* mac/: Carbon.r, mac.cpp, scummvm.mcp: checkin of mutle's current
	work - note that this won't build right now, it needs some work
	first

2002-06-02 17:30  bbrox

	* insane.cpp, sound/mixer.cpp, sound/mixer.h: Fix the streaming
	used in the movies in TheDig (warning, did not test Full Throttle).
	
	This should be less buggy (ie crash less often, maybe not better
	quality) than the previous code.
	
	NOTE: the '1024 *' is here for testing purposes and will need to be
	      severely reduced :-/

2002-06-02 17:28  bbrox

	* sound.cpp, stdafx.h, system.h: Small warning fix + double
	inclusion protection (can always be useful :) ).

2002-06-02 09:07  fingolfin

	* scummvm.cpp, string.cpp: another attempt to fix #529538

2002-06-01 20:32  fingolfin

	* string.cpp: undoing my previous changes, it's completly
	bogus(sorry)

2002-06-01 20:05  fingolfin

	* string.cpp: fix for #529538

2002-06-01 18:45  fingolfin

	* actor.cpp: added some comments; fixed #558310

2002-06-01 18:39  fingolfin

	* scummvm.cpp: fixed script dumping for small header games (by
	MadMoose)

2002-05-30 08:36  tomjoad

	* morphos/morphos.cpp: Oops. Still sent sound as mono to AHI ...

2002-05-29 10:04  ender

	* simon/simon.cpp: Rewrite Simon filename parser.

2002-05-29 09:30  ender

	* simon/simon.cpp: Fix bug 558589. This shouldn't happen anyway, as
	1641.VGA seems to be the video data for 'wearing' the beard... I
	suspect some people just have bad rips of the game.

2002-05-26 13:37  tomjoad

	* morphos/: morphos.cpp, morphos.h, morphos_sound.cpp,
	morphos_start.cpp: Various changes in MorphOS interface

2002-05-25 16:40  yazoo

	* script_v2.cpp: Fixme for the dig looping sound bug...

2002-05-25 15:56  yazoo

	* Makefile, actor.cpp: fixed a missplaced memset in akos code.
	Fixed a typo in the Makefile

2002-05-25 15:50  bbrox

	* Makefile: Forgot to remove another SDLism from the X11
	compilation :-) (no, no, it's not on purpose to increase our SF
	stats :-) ).

2002-05-25 15:35  bbrox

	* Makefile: Fix a little bit the Makefile to not have both UNIX and
	UNIX_X11 defined when building the X11 driver.

2002-05-25 05:53  aquadran

	* script_v2.cpp, scumm.h, string.cpp: The Dig: implement
	descriptions

2002-05-24 09:38  aquadran

	* insane.cpp: Two changes in Dig movies: - fix missing palette in
	sq2 movie (inside the asteroid), - restore palette after movies
	(ex. pigout).

2002-05-23 20:25  aquadran

	* insane.cpp, smush.h: Update for 16 bits and stereo smush sound in
	the dig

2002-05-23 18:22  fingolfin

	* actor.cpp, actor.h, akos.cpp, akos.h, script.cpp, scumm.h,
	boxes.cpp, gfx.cpp: removed some debug output I left in
	accidentally in my last checkin; removed some uses of g_scumm (see
	Endy, I promised I'd do it <g>); removed getSideOfLine(); some
	clean up

2002-05-22 21:45  fingolfin

	* actor.cpp, resource.cpp: removed/disabled debug code

2002-05-22 21:37  fingolfin

	* actor.cpp, actor.h, akos.cpp, akos.h, costume.cpp, script_v2.cpp,
	scumm.h, scummvm.cpp: moved more stuff out of the Scumm class
	(usage of g_scumm is only temporary, Endy, no worries <g>); some
	other cleanup

2002-05-22 19:36  fingolfin

	* gfx.cpp, scumm.h: renamed unkScreenEffect7 to transitionEffect;
	added some comments, renamed vars etc.; fixed typoe in
	screen_eff7_table1 which caused effects 2&3 to be completly messed
	up

2002-05-22 10:14  yazoo

	* object.cpp: Fixed missing inventory in dig

2002-05-22 09:56  yazoo

	* script_v2.cpp: Fixed actor masking in dig

2002-05-22 09:35  yazoo

	* actor.cpp: Reenabled the 1024 flag for direction interpolation

2002-05-22 09:24  yazoo

	* actor.cpp, scummvm.cpp: Fixed a bit of dig's walking bugs. But
	I'm still diabling the walk script since it's causing troubles..

2002-05-22 09:20  ender

	* resource.cpp: Fix typo

2002-05-22 09:10  ender

	* gfx.cpp, resource.cpp: Fix Zaks money. This may break Loom, I
	made the check fairly generic.

2002-05-22 02:55  aquadran

	* sound/mixer.cpp: Fix for mixer 16 bits samples. Samples are clear
	now.  bbrox: This patch works fine for me, previous not. (MSVC6 +
	SP5)

2002-05-20 18:21  arisme

	* wince/pocketpc.cpp: Better Simon support and switch to stereo
	audio

2002-05-20 18:19  bbrox

	* x11.cpp: Add modifier support to the X11 port.

2002-05-20 17:35  bbrox

	* sound/mixer.cpp: Add volume control like it is done for MP3 to
	the 16 bit 'mixers' (ie using a 32 level only volume range).

2002-05-20 13:02  yazoo

	* actor.cpp, object.cpp, script.cpp, scumm.h, scummvm.cpp: Temp
	removal of the actor walk script execution to fix dig's walking

2002-05-20 11:43  fingolfin

	* verbs.cpp: small tweak, no functionality changed

2002-05-20 11:41  fingolfin

	* actor.cpp, costume.cpp: moved isCostumeInUse() to costume.cpp;
	make use of isInCurrentRoom(); added missing FIXME comment for a FT
	hack

2002-05-20 11:40  fingolfin

	* actor.h: added isInCurrentRoom() method to class Actor

2002-05-20 11:28  fingolfin

	* actor.cpp, script_v2.cpp: setupShadowPalette doesn't belong into
	actor.cpp; it's only used in script_v2.cpp, hence moving it there

2002-05-19 17:38  aquadran

	* sound.cpp, sound/mixer.cpp: The Dig: stereo samples and mixer

2002-05-19 12:18  aquadran

	* sound.cpp, sound/mixer.cpp: The Dig: 16 bit samples and mixer

2002-05-19 09:51  fingolfin

	* gfx.cpp: fixed #557874 Cursor Offset - hotspot of default cursor
	was off by one

2002-05-19 09:44  fingolfin

	* sys.cpp: added operator delete to match our operator new, which
	uses calloc

2002-05-19 09:39  fingolfin

	* actor.h: use memset to init members to 0 (yes I know we override
	new to use calloc, but that is a nasty hack, it won't work for
	stack allocated objects)

2002-05-19 09:35  fingolfin

	* scummvm.cpp: fixed #557574 - quickload/save shortcuts where
	passed on to game engine, which is wrong

2002-05-18 18:12  pixels

	* sound/mididrv.cpp: The second part of armisme fix is here... 
	<Arisme> but on the bright side, now ScummVM will be #1 on
	Sourceforge :D Oh well....

2002-05-18 18:09  pixels

	* sound/mididrv.cpp: And now commiting the *REAL* arisme patch...

2002-05-18 18:07  pixels

	* sound/mididrv.cpp: Next time, I'll have to kill you Arisme ok?
	;-)

2002-05-18 17:56  arisme

	* sound/mididrv.cpp: Oops

2002-05-18 17:12  arisme

	* main.cpp, scumm.h, scummvm.cpp, sound/mididrv.cpp: Big ugly hairy
	hack to remove Scumm class dependencies to the MidiEmu driver, and
	add streaming (ahah) emulation - someone please fix this as soon as
	possible :)

2002-05-18 11:53  bbrox

	* sdl.cpp, x11.cpp, sound/mixer.cpp, sound/mixer.h: Added
	infrastructure to support more than 8 bit signed / unsigned RAW
	mixers. Porters, beware, the default configuration is now 16 bit
	stereo instead of 16 mono as before (I changed X11 and SDL but no
	others).
	
	I did not add support for any other format yet, I will let Endy do
	it when he needs it :-)

2002-05-18 08:48  pixels

	* sound/mididrv.cpp: Fixing ALSA driver to not segfault when
	launching simon. It still isn't supported but it's better signaled
	now. BTW I think there is a bug somewhere since the close() method
	were called without beeing open()'d. Oh well...

2002-05-17 18:58  fingolfin

	* resource.cpp, sound.cpp: added support for Mac1 sounds resources
	(appear in MI1/MacOS version). Still needs some work but is usable.
	Now if I could figure out Mac0...

2002-05-17 14:41  fingolfin

	* sound/mididrv.cpp: fixed shadow var warnings

2002-05-16 16:04  pixels

	* sound/mididrv.cpp: Cleaning up a little the ALSA driver, and
	removed the 'old beast': the old TiMidity code.

2002-05-16 15:45  bbrox

	* Makefile, Makefile.x11: Fix X11 compiling with the new unified
	Makefile and remove the old Makefile.x11

2002-05-16 07:43  fingolfin

	* saveload.cpp: added 'savepath' option to config file (can be
	specified globally or for each game differently). A command line
	switch should eventually be added, too

2002-05-16 03:46  pixels

	* Makefile, gameDetector.cpp, readme.txt, sound/mididrv.cpp,
	sound/mididrv.h: Added an ALSA sequencer support. Updated
	readme.txt to explain it, and Makefile to allow the user to enable
	it. I also reorganised the Makefile a bit, since there is now one
	more optionnal library. BBrox, I also merged your Makefile.x11 in
	it, just take a look at it!

2002-05-15 16:34  arisme

	* wince/: findgame.cpp, pocketpc.cpp: Added config-file include,
	removed from scumm.h

2002-05-15 16:29  arisme

	* sound.cpp: Fixed evil filename overflow

2002-05-15 07:25  ender

	* actor.h, init.cpp, scummvm.cpp, scummvm.dsp, sound.cpp,
	verbs.cpp: Misc. fixes

2002-05-15 04:38  ender

	* boxes.cpp: Fix compile problem with boxes.cpp

2002-05-14 23:49  hadess

	* debian/: changelog.debian_official, prepare: - added the official
	debian changelog, that nobody apart from me should modify. This
	should allow Ender to make releases of his own, and me still having
	the changelog from the official debian package as I want them.	-
	modified the prepare script to use changelog.debian_official if the
	username is hadess :) - added a --nocvs arg to the prepare script
	to force generating non-snapshot changelogs

2002-05-14 20:50  fingolfin

	* gameDetector.cpp, gui.cpp, scumm.h, sound.cpp: remove
	config-file.h from scumm.h (for me this means only 5 instead of 31
	files have to be recompiled whenever config-file.h changes

2002-05-14 20:43  fingolfin

	* config-file.h: identifies that start with two underscores are
	reserved for system libs/the compiler and should never be used

2002-05-14 20:35  fingolfin

	* actor.cpp, actor.h, akos.h, init.cpp, scumm.h, scummvm.cpp:
	removed actor.h from scumm.h; added _scumm member var to class
	Actor; some var renaming in preparation of more methord refactoring

2002-05-14 20:32  fingolfin

	* akos.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scummsys.h, sound.cpp, string.cpp: added #include
	"actor.h", some minor tweaks

2002-05-14 20:08  arisme

	* wince/findgame.cpp: Added Simon 1 DOS detection

2002-05-14 19:29  arisme

	* wince/: pocketpc.cpp, screen.cpp, screen.h: Update port for new
	timer function & fix toolbar in Zak

2002-05-14 18:55  bbrox

	* gfx.cpp: Fix the Valgrind warning about the save game menu in
	Zak.
	
	I think that it's better to compute the height with the modified
	parameters and not with the original ones. Endy, otherse, please
	comment :-)
	
	Anyway, there seems to be some bugs remaining :
	
	 1) the save game menu is really weird looking (ie instead of
	having
	    the game name displayed in the top left, there is 'How may I
	serve
	    you ?' instead (maybe normal after all :-) and there seems to
	be
	    some black missing).
	
	 2) in the same code I move, there is this :
	
		if(height > 200)
			height = 200;
	
	    Why limit at 200 for a game that supports 240 :-) ?

2002-05-14 18:26  fingolfin

	* boxes.cpp: added FIXME comment

2002-05-14 18:23  bbrox

	* x11.cpp: Note to self : always check the diff before comitting
	:-)

2002-05-14 18:16  bbrox

	* x11.cpp: Add support for the new 'timer' interface in the X11
	driver.
	
	BTW, it would be nice if the interface was properly documented in
	the system.h file and one had not to go look at the SDL
	documentation to understand the parameters :-)
	
	(and having the callbacks be ScummVM specific and not inherit some 
	SDL-ism would even be better :-) ).

2002-05-14 17:07  fingolfin

	* script_v1.cpp: fixed var shadowing warning

2002-05-14 16:55  fingolfin

	* insane.cpp, resource.cpp, scumm.h, scummvm.cpp: some cleanup

2002-05-14 16:51  fingolfin

	* main.cpp: fixed warning

2002-05-14 16:49  ender

	* script_v1.cpp: Make if(cls) error a little more useful

2002-05-14 16:44  ender

	* actor.cpp, script_v1.cpp, simon/simon.cpp: fix some warnings, odd
	code, and prevent Simon segfaulting when wrong game specified.

2002-05-14 16:38  fingolfin

	* sdl.cpp, system.h: fixed compilation on more strict compilers

2002-05-14 16:11  fingolfin

	* actor.cpp, actor.h, boxes.cpp, object.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp, sound.cpp,
	string.cpp: refactored parts of actor.cpp: many methods are now
	members of class Actor instead of class Scumm. This is still work
	in progress!

2002-05-14 15:14  ender

	* readme.txt, script_v1.cpp, scumm.h, scummvm.cpp, sdl.cpp,
	sound.cpp, system.h, simon/simon.h: Remove SCUMM dependancies from
	SDL.C - This fixes a regular crash in Simon due to the autosaver. 
	This changes the OSystem interface. Porters beware.

2002-05-14 15:06  fingolfin

	* gui.cpp, guimaps.h: fixed #555567 (savegame menu head line) by
	moving & enlarging the headline item in the save dialog, and using
	string 28 for the title

2002-05-14 08:32  marcus_c

	* main.cpp, dc/dc.h, dc/dcmain.cpp, dc/display.cpp, dc/input.cpp:
	0.2.0 release fix.  Variable screen height implemented, and
	configfile fix.

2002-05-14 07:50  ender

	* debian/changelog.debian: Update control file for 0.2.0 release

2002-05-14 04:58  arisme

	* gui.cpp, gui.h: Keep sound paused if it was paused when entering
	the gui

2002-05-14 03:52  arisme

	* wince/pocketpc.cpp: Misc post-tag fixes/updates (taskbar, Zak,
	midi emulation)

2002-05-14 03:50  arisme

	* wince/: screen.cpp, screen.h: (untested) support for 320x240 Zak
	screen resolution

2002-05-14 03:49  arisme

	* wince/findgame.cpp: Update game descriptions

2002-05-14 03:47  arisme

	* gapi_keys.h, wince/gapi_keys.cpp: Mapped new action to remove
	subtitles on WinCE

2002-05-13 14:36  ender

	* readme.txt: Last, very very last POST-post-post freeze update.

2002-05-13 14:23  ender

	* insane.cpp: One last post-freeze fix.

2002-05-13 13:09  ender

	* main.cpp, readme.txt: Oops, two post-tag changes to the config
	file system.

2002-05-13 12:28  ender

	* scumm.h: update version number for 0.2.0 release

2002-05-13 12:21  ender

	* readme.txt: Readme update. Ready to tag for 0.2.0

2002-05-13 05:25  ender

	* insane.cpp, resource.cpp, sound.cpp: The DIG SFX support - thanks
	to aquadran

2002-05-12 19:24  arisme

	* gameDetector.cpp: Always use Midi Emulation on CE devices

2002-05-12 18:59  pixels

	* config-file.cpp, config-file.h, gameDetector.cpp: Almost closing
	bug #555105 (waiting for confirmation...)

2002-05-12 18:58  fingolfin

	* saveload.cpp: fix fade effect directly after loading

2002-05-12 18:39  pixels

	* gui.cpp, sound.cpp: Closing bug #555104

2002-05-12 17:25  fingolfin

	* gui.cpp: fixed #554979 (Dirt between game graphics and verbs);
	rearranged items in save/load dialog slightly

2002-05-12 16:25  fingolfin

	* gui.cpp, gui.h: restore old cursor after leaving save dialog
	(#548614)

2002-05-12 14:57  fingolfin

	* sound/mixer.h: added append() stubs for
	Channel_MP3/Channel_MP3_CDMUSIC

2002-05-12 14:57  fingolfin

	* .cvsignore: added scummvm to .cvsignore

2002-05-12 14:51  fingolfin

	* gfx.cpp, saveload.cpp, script_v2.cpp, scumm.h, scummvm.cpp:
	renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic
	transition glitch (#551584)

2002-05-12 14:49  ender

	* insane.cpp, smush.h: SMUsH movie audio for The Dig

2002-05-12 14:11  ender

	* readme.txt: Update readme crediting jah for SMUSH audio support

2002-05-12 13:53  ender

	* insane.cpp, sound/mixer.cpp, sound/mixer.h: Add new mixer
	'append' function to allow pseudo-streaming for SMUSH

2002-05-12 10:36  fingolfin

	* gui.cpp: implemented FR #549552 (save vs. load game slot
	numbering); commented out some weird code, somebody should look at
	that new FIXME

2002-05-12 08:47  ender

	* insane.cpp, smush.h: Fix some Full Throttle smush problems from
	implementing the new Dig codecs.
	
	Added preliminary FT smush sound by jah - This needs work, it has
	to be able to STREAM audio to the mixer and append an existing
	buffer, not just create a new sample for each audio packet.

2002-05-12 07:36  ender

	* script_v2.cpp: Remove no longer needed DOTT fixme

2002-05-12 07:30  ender

	* readme.txt: add warning about ctrl+f and ctrl+g

2002-05-12 07:18  ender

	* sound/mididrv.cpp: Fix crash if envvar not set.

2002-05-12 06:21  ender

	* readme.txt, sound/mididrv.cpp: Add new MIDIPORT parameter to
	solve Linux sequencer issues.

2002-05-11 22:58  fingolfin

	* resource.cpp: make unknown sound basetags only generate a warning
	not an error (works around problem in MI1/Mac)

2002-05-11 18:22  ender

	* sdl.cpp: Do waveout audio on win32, to allow cooperative sound.
	SDLs 'dsound' driver doesn't do this, unfortunatly (although
	there's no reason it shouldn't!)

2002-05-11 18:09  ender

	* scummvm.cpp: FIXME to re-enable F5 under zak256 until we support
	the ingame save/load dialog

2002-05-11 17:00  fingolfin

	* resource.cpp: fixed Indy 4 crash with a hack

2002-05-11 16:17  ender

	* debug.cpp, script_v1.cpp: Add paramless 'r' debug command to show
	the current room.

2002-05-11 14:54  ender

	* readme.txt: Zak256 walkbox locking fixes

2002-05-11 14:49  ender

	* object.cpp, script_v1.cpp: Zak walkbox locking fixes.

2002-05-11 11:55  fingolfin

	* actor.cpp, script_v1.cpp: once more changed the face direction
	calculation; allows to remove MI2 bridge hack in script_v1.cpp

2002-05-11 03:51  ender

	* script_v1.cpp: Fix loom sound when using COMPRESSED_SOUND_FILE.

2002-05-10 18:35  fingolfin

	* actor.cpp: one more direction 'fix', getting rid of one FIXME
	hack for Indy 4

2002-05-10 18:22  fingolfin

	* scummvm.cpp: rewrote many_direction_tab a bit to make it clearer
	where that values come from

2002-05-10 18:19  fingolfin

	* scummvm.cpp: added FIXME comment

2002-05-10 17:25  ender

	* readme.txt: Update sam and max buglist

2002-05-10 17:21  ender

	* script_v2.cpp, sound/imuse.cpp: Impliment what we call 'random
	guesses' for Sam and Max iMUSE

2002-05-10 15:47  anoncvs_cedet

	* actor.cpp, script_v2.cpp: Two fixmes - one for iMUSE bug in Sam
	and Max, the other for MI1VGA scaling

2002-05-10 14:44  hadess

	* debian/: README.Debian, control, copyright, rules, scummvm.docs,
	scummvm.sh: - removed wrapper script, re-added missing debian files
	(ooops!), added a README.Debian with some info about the config
	file for Ender

2002-05-10 14:32  hadess

	* debian/changelog.cvs: - use the SF bug tracker instead of mailing
	me directly

2002-05-10 14:28  hadess

	* debian/: changelog, changelog.cvs, changelog.debian, control,
	copyright, dirs, prepare, rules, scummvm.dirs, scummvm.docs,
	scummvm.files, scummvm.sh, watch.ex: - removed the old debian
	files, added new more correct ones, can be used to generate
	packages from releases and CVS. Just run the debian/prepare script
	beforehand. Do NOT modify the debian/changelog.debian file.

2002-05-10 13:14  ender

	* script_v1.cpp: Check gameID for Zak TV fix

2002-05-10 13:09  ender

	* readme.txt: jah rocks, removing Vortex bug from readme

2002-05-10 13:08  ender

	* actor.cpp: Fix mystery vortex freeze.

2002-05-10 12:43  fingolfin

	* actor.cpp: use normalizeAngle; use
	MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of 1/2/4/8 -
	easier to understand, and that's what we have these consts for
	anyway, no?

2002-05-10 12:41  fingolfin

	* scumm.h: a little comment

2002-05-10 12:33  fingolfin

	* sdl.cpp: once more palatte fix for 'simple scalers'

2002-05-10 10:45  fingolfin

	* actor.cpp, script.cpp, script_v2.cpp, scumm.h, scummvm.cpp:
	renamed fixActorDirection to setActorDirection; fixed a bug causing
	wrong actor directions

2002-05-09 17:04  ender

	* boxes.cpp: Fix somebodys silly mistake for box scaling :)

2002-05-09 16:43  fingolfin

	* sdl.cpp: fixed stupid bug in my optimized mouse code

2002-05-09 15:23  fingolfin

	* sdl.cpp: fix for #553206 (Palette latencies)

2002-05-09 15:03  ender

	* sound/imuse.cpp: Fix odd Sam and Max iMUSE crash. Thread
	syncronisation bug?

2002-05-09 14:39  fingolfin

	* sdl.cpp: fixed redraw bug in SDL backend

2002-05-09 10:27  fingolfin

	* .cvsignore: added .cvsignore file

2002-05-09 09:45  tomjoad

	* morphos/: morphos.cpp, morphos.h: Simplified CD audio code

2002-05-09 08:26  tomjoad

	* morphos/: morphos.cpp, morphos.h: Support for display sizes other
	than 320x200

2002-05-09 06:53  tomjoad

	* scummsys.h: sigh ... Dig sound endian fix second try

2002-05-09 00:51  ender

	* sound.cpp: Revert incorrect endian fixes.  If there's something
	wrong here, it's with the MKID_BE define in scummsys.h, not this
	code.

2002-05-08 17:50  tomjoad

	* sound.cpp: Big endian fixes

2002-05-08 17:36  tomjoad

	* morphos/morphos_start.cpp: Update startup options

2002-05-08 07:51  ender

	* sound/mididrv.cpp: Remove 373 type conversion warnings

2002-05-08 07:41  bbrox

	* sound/mididrv.cpp: Hacked away some code from Timidity to support
	'Pitch wheel'. The DOTT intro now sounds a bit better than before
	using the 'midiemu' driver.

2002-05-08 07:33  ender

	* script_v1.cpp: Add oldRoomEffect needed for Zak256 ending

2002-05-08 06:43  bbrox

	* gameDetector.cpp: Do not forget the UNIX_X11 driver :-)

2002-05-08 06:38  ender

	* gameDetector.cpp, readme.txt: Update documentation regarding Zak
	and MIDIEMU.  Default to MIDIEMU on UNIX targets.

2002-05-08 06:09  ender

	* script_v1.cpp, scummvm.cpp: Fix next to last Zak bugs.
	
	Zak256 is now completable apart from getting stuck in the shop
	(walkbox issue)

2002-05-08 05:49  bbrox

	* sound/mididrv.cpp: Remove the setting of 'adlib_mode' to _RYTHM
	value (did for testing).

2002-05-08 05:47  bbrox

	* sound/mididrv.cpp: Fixed the 'myinsbank' init (to not read memory
	that it should not). Change the 'write_adlib' function to be more
	in line to what AdPlug does.

2002-05-08 03:57  ender

	* resource.cpp, script_v1.cpp: Fix a mistake in the resource
	loader.

2002-05-08 03:20  ender

	* gui.h: Fix more warnings.

2002-05-08 03:17  ender

	* sound/mididrv.cpp: Fix compile warnings.

2002-05-08 02:32  ender

	* sound/mididrv.cpp: Add possible code for Modulation/Sustain to
	Emulated Midi Driver

2002-05-07 23:06  ender

	* sound/: fmopl.cpp, fmopl.h: Major cleanup of fmopl, and change
	incorrect uint32 typecasting.  Midi Emulation driver sounds a lot
	better now.

2002-05-07 21:27  fingolfin

	* gfx.cpp, gui.cpp, gui.h, guimaps.h, scummvm.cpp: made most stuff
	in gui class protected, as it should be; moved internal definitions
	from gui.h to gui.cpp; added up/down arrows to save dialog (ugly,
	but better than nothing IMO

2002-05-07 20:19  ender

	* script_v1.cpp: Add missing Zak opcode (Fixes Lima forest crash)

2002-05-07 19:07  bbrox

	* gameDetector.cpp, scummvm.cpp, sound/mididrv.cpp,
	sound/mididrv.h: First commit of the OPL2 MIDI driver (to have MIDI
	music without requiring any OS-level MIDI support).
	
	This was taken from AdPlug.
	
	This is *very* buggy for now (well, it works, but it sounds just
	plain ugly :-) ).

2002-05-07 19:06  fingolfin

	* sdl.cpp: renamed some vars to be more verbose; optimized & fixed
	draw_mouse code (similar to the x11.cpp code now)

2002-05-07 18:42  bbrox

	* sound/imuse.cpp: Fix a (very rare outside of running with GDB)
	race condition between thread start and the parameters used by the
	thread.

2002-05-07 17:34  ender

	* script_v1.cpp: Add fixme for Zak256 script bug, until I can ask
	yot to help me trace it.

2002-05-07 16:08  bbrox

	* x11.cpp: Change the X11 driver to support various sizes (and no
	more hardcoded to 320x200).

2002-05-07 15:44  ender

	* gfx.cpp, scumm.h, scummvm.cpp, sdl.cpp, verbs.cpp: Beginning of
	support for multiple resolutions.  Makes Zak256 inventory scrolling
	work.

2002-05-07 08:48  ender

	* sound.cpp: Added rate detection for The Dig - solves problems
	with other language versions.

2002-05-07 05:53  pixels

	* gameDetector.cpp: One should not work when just awoken...
	_talkspeed != _talkSpeed.... sorry!

2002-05-07 03:44  ender

	* readme.txt: Fix wrong #define for WinDbg

2002-05-07 02:12  pixels

	* gameDetector.cpp: Sorted the updateconfig() fonction to match the
	command line parsing.  BTW Endy, if you add an config-file option,
	you better add it to the updateconfig() fonction, otherwise it
	won't reload =))

2002-05-06 16:57  ender

	* gameDetector.cpp: Remove timidity driver from gameDetector.. as
	it's not really there anymore :)

2002-05-06 14:46  ender

	* script.cpp: Workaround for last known Zak crash. Don't tell Serge
	I added this. :)

2002-05-06 13:15  ender

	* script_v1.cpp: Fix stupid Zak256 crash. You can take the blue
	crystal now!

2002-05-06 12:32  ender

	* akos.cpp, insane.cpp, saveload.cpp, scummvm.cpp, smush.h,
	sound.cpp: Add raw PCM part to dig .bun decompressor.

2002-05-05 19:39  ender

	* readme.txt, scummvm.cpp: Add hotkeys for text speed / master
	volume

2002-05-05 17:11  ender

	* saveload.cpp: Fix typo in version compatability change.

2002-05-05 17:08  ender

	* gameDetector.cpp, gameDetector.h, readme.txt, script.cpp,
	scummvm.cpp, string.cpp: Add text speed option (-y for Yak :)

2002-05-05 17:04  fingolfin

	* gameDetector.cpp, gui.cpp, main.cpp, saveload.cpp, script_v2.cpp,
	scumm.h, scummvm.cpp, sound.cpp, stdafx.h, system.h,
	mac/ScummVM_Mac_Prefix.h, mac/scummvm.mcp, simon/midi.cpp,
	simon/simon.cpp, simon/simonsys.cpp, sound/mididrv.cpp: cleaning up
	the mess drigo left... <sigh>

2002-05-05 17:01  fingolfin

	* resource.cpp: added 'SPK ' music type, appears in Mac version of
	Monkey 2

2002-05-05 16:08  fingolfin

	* main.cpp: fixed my fix

2002-05-05 16:06  drigo

	* gameDetector.cpp, gui.cpp, insane.cpp, main.cpp, resource.cpp,
	saveload.cpp, script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp,
	sound.cpp, stdafx.h: Fixed some things for Macintosh ports

2002-05-05 16:04  drigo

	* sound/mididrv.cpp: Fixed some things to support MacOS port and
	QuickTime

2002-05-05 16:01  drigo

	* simon/: midi.cpp, simon.cpp, simon.h, simonsys.cpp: Fixed some
	things to support MacOS port

2002-05-05 15:59  drigo

	* mac/macos.h: Added to separate MacOS SDL port and Carbon one.
	TODO: Please add this file to the Carbon project.

2002-05-05 15:55  drigo

	* macosclassic/: configuration.macos, macos.h, scummvm.mcp: Fixed
	some things for MacOS SDL

2002-05-05 15:46  ender

	* gfx.cpp: Remove debug printfs :)

2002-05-05 15:36  ender

	* gfx.cpp: Fix dig crash

2002-05-05 15:10  fingolfin

	* simon/simon.h: fix for MacOS native port

2002-05-05 15:10  fingolfin

	* config-file.cpp, object.cpp, script.cpp, script_v1.cpp,
	simon/simon.cpp: fixed some warnings

2002-05-05 15:09  fingolfin

	* main.cpp: fixed main for MacOS native port

2002-05-05 15:05  fingolfin

	* 2xsai.cpp: minimal optimization <g>

2002-05-05 14:44  ender

	* saveload.cpp, scumm.h, scummsys.h, sound.cpp: Add more Dig
	compatability, fix Dig sounds due to Endian.

2002-05-05 06:40  arisme

	* wince/pocketpc.cpp: Update argv to new detector

2002-05-05 04:52  bbrox

	* sound.cpp: Added the 'MKID' macro the the ids to make big endian
	people happy.

2002-05-04 23:28  ender

	* sound.cpp: Make the bundle parser code a little cleaner :)

2002-05-04 22:54  ender

	* readme.txt, sound.cpp: Fix Dig bundle 'clicking'

2002-05-04 06:55  bbrox

	* main.cpp, scummvm.cpp, sdl.cpp, sound.cpp, system.h, x11.cpp,
	dc/dc.h, dc/dcmain.cpp, morphos/morphos.cpp, morphos/morphos.h,
	simon/simon.cpp, wince/pocketpc.cpp: Change the 'poperty' call to
	be 64-bits clean.
	
	Porters, please check that I did not break anything while updating
	your ports. Thanks :-)

2002-05-04 03:31  ender

	* insane.cpp: More SMUSH patches by aquadran: Implement code 4.

2002-05-03 22:16  fingolfin

	* sdl.cpp: don't interpolate the leftmost column with the right
	most column when using interpolating scalers

2002-05-03 21:20  fingolfin

	* gameDetector.cpp, readme.txt, gameDetector.h, scummvm.cpp,
	sound/imuse.cpp, sound/imuse.h: automatic detecion of MT32 vs. GM
	midi; removed obsolete -r command line option

2002-05-03 21:11  fingolfin

	* sdl.cpp: rewrote large parts of the SDL gfx code, fixing the
	'shaking' mode and also simplifying the code (well, I hope <g>)

2002-05-03 21:10  fingolfin

	* sound/mixer.cpp: my version of MAD (0.14.2b) has no
	MAD_ERROR_NONE; where did that come from?

2002-05-03 21:08  fingolfin

	* readme.txt: corrected key bindings that switch between gfx modes

2002-05-03 21:06  fingolfin

	* Makefile.macosx: enabled MP3 support for OS X

2002-05-03 21:06  fingolfin

	* gameDetector.cpp: added 1x as an alias for the 'normal' graphics
	mode (seemed logical since we also have 2x and 3x)

2002-05-03 21:05  fingolfin

	* 2xsai.cpp: added some simple (8bit) 1x/2x/3x scalers, could
	probably be optimized

2002-05-03 18:37  bbrox

	* sound.cpp: Finally easier than what I thought... Removed the last
	'float' from the sound code :-)
	
	People with LoomCD and MP3 tracks should test that I did not break
	anything.

2002-05-03 18:11  bbrox

	* sound.cpp: Fixed a 'file descriptor' leak in the MP3 tracks
	caching system. Rewrote a bit the call to the MAD timer API.

2002-05-03 16:47  bbrox

	* sound/mixer.cpp: Remove floating point in the MP3 volume control
	(baaaaaaaad on PDAs like the iPAQ where no FPU is present). Instead
	replace it by a '32 level' volume control.

2002-05-03 16:17  pixels

	* gameDetector.cpp: SFX and Music volumes are now game-specific.

2002-05-03 15:24  bbrox

	* main.cpp: Add a quick dynamic test to see if the memory options
	(endianness and alignement) corresponds to what the CPU expects.
	This could help stop bugs early on some platforms to almost no loss
	of start-up speed.

2002-05-03 15:05  ender

	* gameDetector.cpp, scummvm.cpp: REALLY fix -m. For sure. Trust me.
	:)

2002-05-03 14:53  ender

	* scummvm.cpp: Fix -m option.

2002-05-03 14:49  marcus_c

	* dc/Makefile: Use Makefile.common like the rest.

2002-05-03 14:42  ender

	* gameDetector.cpp, readme.txt: Update default tempo readme/help
	text.

2002-05-03 14:14  ender

	* debian/rules: Fix debian 'rules' tabbing by braindead editor.

2002-05-03 14:13  ender

	* debian/: control, copyright, dirs, rules: Fix lintian errors in
	debian package.

2002-05-02 16:48  bbrox

	* gameDetector.cpp: Clarified the '-t' option help text (by showing
	0x1F0000 instead of 1F0000).

2002-05-02 15:59  bbrox

	* gameDetector.cpp: Fixed the command line parsing for the
	parameters with optionnal values.
	
	This may well break the config file changes. I am waiting for Pixel
	to get back to ask him to explain his wonderful API :-)

2002-05-02 12:01  ender

	* sdl.cpp: Add hotkey for advmame2x

2002-05-02 11:47  ender

	* sound/: imuse.cpp, mididrv.cpp: Change default tempos.

2002-05-01 21:46  pixels

	* config-file.cpp: My code really need that free(NULL) is valid
	BBrox... =) And arisme you were SOO right! How was my code working
	before?!?

2002-05-01 20:03  bbrox

	* insane.cpp: Well, one small commit before going to bed to regain
	the commit king (damn Arisme :-) ).
	
	This fixes a warning found out by Valgrind when playing the Smush
	movies in TheDig.

2002-05-01 19:36  arisme

	* main.cpp, sound.cpp: Start of volume support + mixer pause

2002-05-01 19:31  arisme

	* script_v1.cpp: Moved loom music synch to the playing function

2002-05-01 19:28  arisme

	* config-file.cpp: Fixed new domain create (Pixel, please recheck
	:))

2002-05-01 19:24  arisme

	* wince/: findgame.cpp, pocketpc.cpp: Update to new configuration
	system, fixed right click, fixed landscape mode display bug

2002-05-01 19:22  arisme

	* sound/: mixer.cpp, mixer.h: Pause and start of volume support

2002-05-01 19:20  arisme

	* gameDetector.cpp: Set GFX_NORMAL on WinCE, oops

2002-05-01 19:16  arisme

	* gui.cpp: Fixed second key page for WinCE, start of volume support

2002-05-01 19:15  arisme

	* gameDetector.cpp: Set GFX_NORMAL on WinCE

2002-05-01 16:03  ender

	* costume.cpp: Fix actor masking crash.

2002-05-01 14:16  bbrox

	* config-file.cpp, main.cpp, resource.cpp, scumm.h, sound.cpp,
	sys.cpp, v3/resource_v3.cpp: Removed ScummVM's private alloc / free
	/ realloc functions. If I break something, just yell :-)

2002-05-01 09:57  bbrox

	* sound.cpp: Fix the AUTOFREE problem on TheDig sounds. 'Proper'
	fix may come later if I get answers on my -devel post :-)

2002-05-01 09:01  bbrox

	* scummvm.cpp: Initialize the private frame buffer at '0' to
	prevent a lot of Valgrind errors in the first Smush movie of
	TheDig.

2002-05-01 08:39  tomjoad

	* sound.cpp: Fixes for Dig sound on big endian systems

2002-05-01 07:48  bbrox

	* actor.cpp: Another fix for LoomCD. Now Valgrind does not reports
	any error anymore in LoomCD (well, with a small hack still active
	:-) ).

2002-05-01 06:56  ender

	* sound/mixer.cpp: Fix sound crash in some games. Thanks Michael
	Karcher.

2002-05-01 06:41  bbrox

	* x11.cpp: Zero-initialize the palette and the frame buffer.

2002-05-01 06:37  bbrox

	* costume.cpp: Fix some bad memory accesses in LoomCD. The masking
	is still bad but at least Valgrind is not accusing ScummVM to be
	too buggy anymore :-)

2002-04-30 21:31  arisme

	* wince/: PocketSCUMM.vcp, pocketpc.cpp: Compile with new
	config-file support - not used yet, this will be fixed tomorrow

2002-04-30 21:13  arisme

	* boxes.h, gfx.h, simon/simon.cpp: Fixed packing for non GCC
	compilers - Loom & Zak work on WinCE now

2002-04-30 16:08  ender

	* readme.txt: Fix Pawels name - sorry :)

2002-04-30 15:01  laxdragon

	* scummvm.spec: updated %changelog with the same text as
	changelog.txt

2002-04-30 14:20  ender

	* readme.txt, whatsnew.txt, debian/changelog: Readme update, and
	WhatsNew tidy up.

2002-04-30 12:29  laxdragon

	* scummvm.spec: cleaned up, and fixed

2002-04-30 12:08  kirben

	* Makefile.mingw: 
	Fix cross compile

2002-04-30 11:24  kirben

	* Makefile.mingw: 
	Fix my error in last commit

2002-04-30 11:18  kirben

	* Makefile.mingw: 
	Add icon and resource file to mingw build

2002-04-30 11:16  ender

	* scummvm.rc: Fix MingW compilation.

2002-04-30 11:15  anoncvs_cedet

	* scummvm.rc: Remove VC dependancy.

2002-04-30 10:57  ender

	* scummvm.dsp, scummvm.ico, scummvm.rc: Added icon and version
	resource to Visual C project.

2002-04-30 06:26  kirben

	* Makefile.mingw, scummsys.h: 
	Remove unused library and native Cygwin support

2002-04-30 04:40  ender

	* insane.cpp, readme.txt, sound.cpp: Added missing Dig smush
	codecs. Dig movies are now perfect, graphically.  Thanks Aquadran.

2002-04-29 16:57  bbrox

	* scummvm.xpm, sdl.cpp: Fixed properly the transparency problem. I
	would like people on BE machines to test this to see if my code to
	load the XPM is endian-clean :-)

2002-04-29 13:01  bbrox

	* scummvm.xpm, sdl.cpp: Added Jeremy's nice icon to the SDL port of
	ScummVM using a custom hacky XPM loader :-)

2002-04-29 10:12  tomjoad

	* morphos/: morphos.cpp, morphos.h: Sped-up version of AdvMame2x
	scaler for MorphOS-native interface integrated

2002-04-29 08:48  fingolfin

	* sound/: imuse.cpp, imuse.h: replaced fragile hack (declaring
	class IMuse twice in two different places) with a (hopefully)
	better proxy approach: class IMuse just proxies thru to the real
	IMuseInternal class

2002-04-29 08:17  tomjoad

	* morphos/Makefile: Updated MorphOS makefile

2002-04-29 07:42  ender

	* sound.cpp: Fix compile issue.

2002-04-29 06:28  tomjoad

	* sound.cpp: Fix compile error (old-style ANSI for scoping)

2002-04-29 05:37  ender

	* sound.cpp: Oops, bundle audio is UNSIGNED.

2002-04-29 05:31  ender

	* insane.cpp: Updated SMUSH fix. Thanks aquadran.

2002-04-29 05:28  ender

	* insane.cpp, scumm.h, sound.cpp, sys.cpp, sound/mixer.h: Small
	inSANE patch for the dig, and start of Dig Audio support.  It seems
	to crash using AUTOFREE for some reason. Can someone
	Valgrind/Purify this for me?

2002-04-28 11:01  bbrox

	* config-file.cpp, scumm.h, scummvm.cpp, sound.cpp,
	sound/mixer.cpp, sound/mixer.h: MI1 CD audio should work better
	now. Still a bit flaky but should be better than before :-)

2002-04-28 05:59  ender

	* readme.txt: Update readme bug list

2002-04-28 04:38  kirben

	* sdl.cpp: 
	Added cd audio stop patch from Gregory Montoir

2002-04-28 03:51  bbrox

	* scummvm.cpp, sdl.cpp: Prevent debugger attach when we have
	switched to full-screen.

2002-04-28 02:24  ender

	* script_v1.cpp, scummvm.dsp: Commit FIXME to fix Largo bridge
	actor-direction bug

2002-04-27 21:57  fingolfin

	* x11.cpp: updated legal header

2002-04-27 21:56  fingolfin

	* config-file.h, scumm.h: moved scummfg to config-file.h - seems
	more logical. Also added a legal header

2002-04-27 21:56  fingolfin

	* config-file.cpp: run indent over config-file.cpp; added legal
	header, removed some unused junk, etc.

2002-04-27 21:32  fingolfin

	* sound/mididrv.cpp: cleanup; implemented close() for CoreAudio
	driver

2002-04-27 21:31  fingolfin

	* gameDetector.cpp: spaces to tabs; don't hard code midi driver ID
	on MacOS

2002-04-27 19:12  pixels

	* gameDetector.cpp: More command line and config file bug fixes:  
	-) fixed the save of the gfx_mode   -) fixed the help line for
	gfx_mode   -) adding some error messages in the config file loading

2002-04-27 18:43  pixels

	* config-file.cpp, gameDetector.cpp: Fixed the 'config-file is
	predominant upon command line' bug...

2002-04-27 18:06  bbrox

	* gameDetector.cpp, main.cpp: Applied Triskelios's patch for
	Unix-style configuration file (ie .scummvmrc instead of
	scummvm.ini)

2002-04-27 17:48  pixels

	* gameDetector.cpp: Fixed the tempo argument.

2002-04-27 15:22  bbrox

	* x11.cpp: Fix (in an ugly way for now :-) ) the building of the Xv
	mode.

2002-04-27 14:44  bbrox

	* x11.cpp: Implemented shaking in the X11 driver the 'easy' way :-)
	
	Added also the possibility to capture the sound played during the
	game. To convert to a WAV file, do :	   'sox -r 22050 -w -s -c 2
	sound.raw sound.wav'

2002-04-27 14:21  ender

	* config-file.cpp, config-file.h: <Fingolfin> Endy: hey don't you
	think adding config-file.* to CVS would be a good idea?

2002-04-27 13:58  ender

	* Makefile, Makefile.common, gameDetector.cpp, gameDetector.h,
	main.cpp, readme.txt, scumm.h, sys.cpp: Add config file support.
	Thanks |Pixel| :)

2002-04-27 12:19  fingolfin

	* sound/imuse.cpp: fixed RT32 mapping (one instrument had been left
	out)

2002-04-27 11:44  fingolfin

	* sound/mididrv.cpp: fixed midi instrument ids in QuickTime driver

2002-04-27 09:02  fingolfin

	* sdl.cpp: ok, this now should work, pleeeaase

2002-04-27 08:56  fingolfin

	* sdl.cpp: hopefully this fixes the scalers on non-MacOSX systems
	again...

2002-04-27 08:07  fingolfin

	* sdl.cpp: fixed scalers on systems which do not use 555 but 565
	output surfaces

2002-04-27 08:06  fingolfin

	* Makefile, Makefile.common, Makefile.irix, Makefile.macosx,
	Makefile.mingw, Makefile.x11: Makefile.mingw now uses
	Makefile.common, too

2002-04-27 07:21  fingolfin

	* readme.txt: converted tabs to spaces (not on all systems are
	tabs=8 spaces!); spelling; added myself to credits <g>

2002-04-27 06:57  fingolfin

	* Makefile.macosx: no need for ncurses

2002-04-27 06:56  fingolfin

	* Makefile.common: added the ability to add an extension to
	executables (like scummvm vs. scummvm.exe); made some targets phony

2002-04-27 04:42  bbrox

	* 2xsai.cpp, gfx.cpp, resource.cpp, scumm.h, scummvm.cpp,
	sound.cpp, sound/mixer.cpp, sound/mixer.h: MP3 CD tracks should now
	be working properly.
	
	Ludde, maybe you should check if Simon is still working OK as now
	the change of the sound playing handle is 'asynchronous' (ie if you
	call 'stop' on a sound, the handle will NOT be put to NULL right
	away, but at the next 'mix' thread call). Maybe we should
	completely remove this handle stuff and always use instead the
	index returned by the 'play_XXX' functions.

2002-04-27 01:33  ender

	* sound/mixer.cpp: Remove getpid() debug calls from mixer.cpp - not
	all platforms support this function.

2002-04-27 01:31  ender

	* gameDetector.cpp, gui.cpp, readme.txt, scumm.h, scummvm.cpp,
	sdl.cpp, sound/imuse.cpp, sound/mididrv.cpp: Add autosave support,
	fix sm and max midi.

2002-04-26 20:41  fingolfin

	* gameDetector.cpp: allow spaces after various command line options
	and their values

2002-04-26 19:38  fingolfin

	* sound/: mididrv.cpp, mididrv.h: removed the unused destroy()
	methods; using 'delete this' issn't nice anyway <g>

2002-04-26 17:53  bbrox

	* sound/: mixer.cpp, mixer.h: Fixed race conditions in the sound
	code (where a sound could be 'freed' while it was mixed at the same
	time in the sound thread).
	
	Now Monkey1 seems to play well with Valgrind without any memory
	warning.

2002-04-26 15:52  tomjoad

	* resource.cpp, scumm.h: Fix for the DOTTDEMO memory overwrite
	crash that happened at least on MorphOS

2002-04-26 14:22  bbrox

	* sound.cpp, sound/mixer.cpp: Remove useless debug code.

2002-04-26 14:11  bbrox

	* sound.cpp, sound/mixer.cpp: Fixed one memory overwrite problem in
	MP3-CD support. First pass at some code clean-up. More ahead (once
	I understand better the code :-) ).

2002-04-26 13:52  fingolfin

	* resource.cpp: Added 'MAC ' subtype of 'SOU ', used in MacOS
	variants of some games, and contains MIDI data; also ignore 'Mac0'
	and 'Mac1' sounds for now till we add playback support

2002-04-26 13:10  bbrox

	* Makefile.x11: Remove unused file from the Makefile.x11.

2002-04-26 11:13  ender

	* gameDetector.cpp, readme.txt, resource.cpp, script.cpp, scumm.h,
	scummvm.cpp: Add enhanced debugging patch.

2002-04-26 10:41  ender

	* gameDetector.cpp: Fix 'monkey' target.

2002-04-26 10:39  fingolfin

	* Makefile, Makefile.common, Makefile.irix, Makefile.macosx,
	Makefile.x11: Slightly revised Makefiles, now share common stuff in
	Makefile.common; added simple Makefile for MacOS X

2002-04-26 10:39  fingolfin

	* scummsys.h, system.h: Made compiler happy about newline at file
	end

2002-04-26 10:16  fingolfin

	* main.cpp: small fix to allow SDL version to work properly on Mac
	OS X

2002-04-26 10:16  fingolfin

	* sound/mididrv.cpp, sound/mididrv.h, gameDetector.cpp: added new
	style midi drivers using QuickTime (MacOS 9 & X) and CoreAudio
	(MacOS X)

2002-04-26 09:37  ender

	* scummvm.proj: Update BeOS project file

2002-04-26 08:01  ender

	* gfx.cpp: Fix screen corruption after shaking.

2002-04-26 03:08  ender

	* readme.txt: Remove alt-enter on unix note: It works on SDL/Win32
	now too

2002-04-25 23:53  ender

	* gameDetector.cpp, script_v1.cpp, sound.cpp: Commit MI1/Indy4/etc
	crash fix :)

2002-04-25 08:06  yazoo

	* insane.cpp: Fixed insane palette. Slowed down insane playback
	(need to find a better way)

2002-04-25 05:53  yazoo

	* boxes.cpp, script_v2.cpp, scumm.h: Implemented a few new
	functions. Now you can control the crane in Full Throttle

2002-04-25 01:55  ender

	* debian/: changelog, copyright: Update debian package.

2002-04-25 01:12  ender

	* gameDetector.cpp, readme.txt, script_v1.cpp: Fix MI1 floppy
	scaling, and update readme.

2002-04-25 00:37  ender

	* gameDetector.cpp, script_v1.cpp, scumm.h, sound/imuse.cpp: Apply
	patch to add 'monkeyvga' target for MI1 Floppy.

2002-04-24 18:19  bbrox

	* x11.cpp: Added beginning of (hacky) hardware scaling for the X11
	port of ScummVM. This is NOT finalized at all (for example mouse
	'descaling' is not implemented yet) but is here for the not-faint
	of heart :-)
	
	If you want to try to play with it, replace '65' by the video port
	supporting a RGB image format (search it with 'xvinfo').
	
	This works with the latest NVIDIA drivers. I have no idea if any
	other graphic driver exports this feature.

2002-04-24 16:35  bbrox

	* x11.cpp: Added the create_thread function.

2002-04-24 11:13  yazoo

	* gfx.cpp, script_v2.cpp, scummvm.cpp, sound/imuse.cpp: Fixed
	transition effects in non V7 games

2002-04-24 06:59  ender

	* scummvm.6: Update manpage slightly.

2002-04-24 04:53  yazoo

	* actor.cpp: Quick fix to ft's fuel tower bug

2002-04-24 04:47  ender

	* script_v1.cpp: Remove old FixMe. This fixes Zak256 verbs not
	showing.

2002-04-24 04:42  ender

	* 2xsai.cpp, gameDetector.cpp, readme.txt, sdl.cpp, system.h: Add
	new Scale mode. Thanks Gregory Montoir.

2002-04-24 04:19  ender

	* scumm.h, sound.cpp: Fix MI1 CD Music, I hope.

2002-04-24 01:26  ender

	* actor.cpp, akos.cpp, gfx.cpp, gfx.h, object.cpp, resource.cpp,
	script.cpp, scumm.h, scummvm.cpp, string.cpp, vars.cpp: Fix
	Indy4/MI2 crash due to VirtScroll code.  Cleanup \N's - For gods
	sake fix your CVS client :)

2002-04-23 20:58  yazoo

	* gfx.cpp, gfx.h, object.cpp, resource.cpp, saveload.cpp,
	script.cpp, scumm.h, scummvm.cpp, string.cpp, vars.cpp: Major V7
	update with vertical scrolling. Added a few scumm vars related to
	scrolling. Dig inventory isn't displayed where it should. I hope it
	doesn't break anything else in other game...

2002-04-23 15:11  ender

	* gameDetector.cpp, script_v2.cpp: Quick patch to allow space
	between -p - Also remove compiler warning

2002-04-23 14:55  ender

	* sound/fmopl.cpp: Remove warning from file.

2002-04-23 14:52  ender

	* sound/: fmopl.cpp, fmopl.h: LGPL'ed FMOpl from AdPlug.

2002-04-23 14:51  ender

	* scummsys.h: Replace FMOpl with LGPL'ed version from AdPlug

2002-04-23 11:58  yazoo

	* akos.cpp: Another akos codec 5 fix

2002-04-23 04:15  arisme

	* dc/Makefile: Removed mp3_cd reference

2002-04-23 04:13  arisme

	* mp3_cd.cpp, mp3_cd.h: Forgot to remove them

2002-04-23 02:36  arisme

	* wince/pocketpc.cpp: Skip dialogue with skip button, fixed
	hardware keys but the right click

2002-04-22 19:18  yazoo

	* actor.cpp, akos.cpp, gfx.cpp: Made great progress with the akos
	codec 5. Placement is now correct but still experiencing bugs with
	background reset. Also fixed missing dialogues in dig when the
	talking actor isn't in the room (fix not 100% correct yet).

2002-04-22 16:29  arisme

	* sound.cpp: Removed fstat - not needed and not implemented on
	WinCE

2002-04-22 15:01  ender

	* sdl.cpp: Fix cursor hotspot offset. (swapped x/y coords)

2002-04-22 13:18  yazoo

	* akos.cpp, gfx.cpp, object.cpp, scumm.h: More work done on blast
	objects. Very preliminary implementation of akos codec 5

2002-04-22 12:55  tomjoad

	* morphos/: morphos.cpp, morphos.h: Fix the bottom of screen
	trashed bug

2002-04-22 10:55  yazoo

	* gfx.h, object.cpp: Rewrote a part of the blast object management
	code for implementation of future features. That fixed the highway
	minigame in samnmax

2002-04-22 10:15  yazoo

	* string.cpp: Fixed samnmax intro thanks to segra suggestion

2002-04-22 08:36  ender

	* scumm.h, sound.cpp, sound/mixer.cpp, sound/mixer.h: Fix MP3
	compilation.

2002-04-22 08:18  ender

	* readme.txt, sound.cpp: Apply urkles MI1 MP3 CD Audio patch and
	Loom MP3 syncronisation fix patch

2002-04-22 05:16  ender

	* script_v2.cpp, scumm.h, sound.cpp, sound/mixer.cpp,
	sound/mixer.h: Add voice channel tracking to stop script race in
	BumpusVille VR.

2002-04-22 00:05  ender

	* sound/mididrv.cpp: BeOS compilation fix

2002-04-22 00:04  ender

	* gameDetector.cpp: Fix BEOS compilation.

2002-04-21 18:58  arisme

	* sound.cpp, scumm.h: Pause SFX, pre-initialized volume

2002-04-21 18:56  arisme

	* scummvm.cpp: Handle simultaneous mouse move + mouse click event
	for WinCE

2002-04-21 18:55  arisme

	* wince/: findgame.cpp, pocketpc.cpp: Fixed events, cursor,
	registry and hardware keys support, added new scan method for
	easier program install

2002-04-21 18:54  arisme

	* gapi_keys.h, gui.cpp, gui.h, wince/gapi_keys.cpp: New key page in
	GUI

2002-04-21 18:52  arisme

	* gameDetector.cpp: Fixed WinCE port

2002-04-21 18:33  yazoo

	* script_v2.cpp: Implemented another miscop. Now the music in the
	BigFoot bal room is correct

2002-04-21 18:20  yazoo

	* gfx.h, object.cpp, script_v2.cpp, scumm.h, scummvm.cpp: Some code
	cleanup in the blast object code for implementation of futur
	features

2002-04-21 16:38  yazoo

	* akos.cpp, resource.cpp, script_v2.cpp, scumm.h, vars.cpp: Some
	new V7 scummvars. Implemented custom scale table in AKOS codec 1

2002-04-21 14:54  yazoo

	* actor.cpp, scummvm.cpp, sound/imuse.cpp: Fix (hack) imuse for
	samnmax. Fix (hack) samnmax inventory screen

2002-04-21 14:46  ender

	* gfx.cpp, main.cpp, sdl.cpp, smush.h, system.h, sound/fmopl.cpp,
	sound/fmopl.h, sound/imuse.h, sound/mididrv.h, sound/mixer.cpp,
	sound/mixer.h: Add boilerplate license to some files, to satisfy
	Debian types :)
	
	fmopl.c/fmopl.h are infringing on the GPL at the moment. We either
	need to replace these, or get permission to relicense them, before
	0.2.0

2002-04-21 13:12  tomjoad

	* morphos/: morphos.cpp, morphos.h, morphos_sound.cpp,
	morphos_start.cpp: Fixes: cd audio, pointer in Simon, MidiUnit
	command line option works again

2002-04-21 10:13  yazoo

	* costume.cpp, gfx.cpp: Completly fixed all the semi-transprency in
	Sam&Max

2002-04-21 09:51  tomjoad

	* simon/simon.cpp: Endian and alignment fixes to make Simon games
	boot (and play) on big endian systems

2002-04-21 06:20  ender

	* actor.cpp, costume.cpp: Add fixme hack to room 17 FOA cost
	animation.  Remove \M from costume.cpp - how do these get here?!?!
	:)

2002-04-21 03:04  ender

	* gameDetector.cpp, sound/mididrv.cpp: BEOS midi compile fix. Take
	1.

2002-04-21 01:14  ender

	* gameDetector.cpp, sound/mididrv.cpp: Fix midi compilation - in
	more ways than one :P

2002-04-20 15:53  ender

	* sound/mididrv.cpp: Warning fix.

2002-04-20 15:24  bbrox

	* gameDetector.cpp, sound/mididrv.cpp: Committed Florian Schmitt
	(fatpenguin)'s Linux MIDI patch. Reported as working by urs and
	khalek on IRC :-)

2002-04-20 15:13  bbrox

	* x11.cpp: Was bitten *again* by the same stupid threading bug :-)

2002-04-20 14:57  bbrox

	* x11.cpp: Sorry about the spam.... Remove the debug changes added
	to get Valgrind to run.

2002-04-20 14:55  bbrox

	* x11.cpp: Small fix thanks to valgrind.

2002-04-20 14:41  bbrox

	* Makefile.x11, gameDetector.cpp, script_v1.cpp, scummsys.h,
	sound.cpp, system.h, x11.cpp, simon/simon.h, sound/mididrv.cpp:
	Commit of the X11 driver using the new OSystem interface. Plus some
	warning fixes and gameDetector hacks.

2002-04-20 13:26  ender

	* sdl.cpp: Fix MI1 CD Audio (hopefully). Thanks to gilder.

2002-04-20 07:10  ender

	* script_v1.cpp: Remove typo.

2002-04-20 07:08  ender

	* script_v1.cpp: Fix V4/V5 games.

2002-04-20 06:30  yazoo

	* costume.cpp, gfx.cpp, script_v2.cpp: Fix the twin ball elevator

2002-04-20 01:09  ender

	* Makefile.irix, boxes.cpp, gfx.cpp, object.cpp, saveload.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp,
	simon/simon.cpp, simon/simon.h, v4/resource_v4.cpp: Remove \M's,
	add IRIX support.

2002-04-19 18:06  yazoo

	* object.cpp, script.cpp, script_v1.cpp, scumm.h, scummvm.cpp:
	Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't
	break something else. Fixed intro by slowing down music rate by 3.

2002-04-19 16:32  yazoo

	* script_v1.cpp: Fixed getActorX and getActorY in indy3. Now you
	can reenter the gymnasium

2002-04-19 15:05  yazoo

	* script.cpp, script_v1.cpp: Fixed a roomOps that was creating a
	lots of bugs in indy and Zak

2002-04-19 14:06  bbrox

	* sound.cpp, costume.cpp: Fixed other warnings and removed ^M in
	costume.cpp.

2002-04-19 13:56  bbrox

	* sound.cpp: Small warning fix.

2002-04-19 13:26  ender

	* object.cpp, script_v1.cpp: Fix various Zak256 crashes. Ticket
	machine works, taking Blue Crystal crashes.

2002-04-19 12:34  yazoo

	* costume.cpp, script_v1.cpp: Fixed indy3 when going to Venice.
	Fixed missing objects in Zak intro.

2002-04-19 12:15  ender

	* sound/mixer.cpp: Remove left over debug line. BBrox is anally
	retentive.

2002-04-19 12:09  ender

	* wince/pocketpc.cpp: Fix PocketScumm palette. A few stubbed
	functions, but otherwise it's ready to go!

2002-04-19 12:02  ender

	* akos.h, gameDetector.cpp, scumm.h, sound/mixer.cpp,
	sound/mixer.h, wince/pocketpc.cpp: Fix PocketSCUMM. Palette is
	wrong tho. BBrox is a genius.

2002-04-19 11:01  yazoo

	* saveload.cpp: Added _proc_special_palette used in flashlight to
	savegame data. Yeah, it does break old saves...

2002-04-19 10:57  yazoo

	* gfx.cpp, script_v2.cpp, scumm.h: More or less finished flashlight
	code. The effect isn't 100% accurate

2002-04-19 09:38  yazoo

	* costume.cpp, script_v2.cpp, scumm.h: Early flashlight
	implementation

2002-04-19 08:12  ender

	* debug.cpp, gameDetector.cpp, gui.cpp, readme.txt, saveload.cpp,
	scumm.h, sound.cpp, simon/midi.cpp, simon/simon.cpp,
	simon/simonsys.cpp, wince/PocketSCUMM.vcc, wince/pocketpc.cpp: Use
	relative include paths to easy some ports.

2002-04-19 08:05  ender

	* scummvm.cpp: Rename debugger to g_debugger to fix a conflict with
	BeOS.

2002-04-19 07:18  tomjoad

	* morphos/: morphos.cpp, morphos_sound.cpp: Fix freeze on exit bug
	when using MIDI music, removed no longer required headers

2002-04-19 05:21  strigeus

	* scumm.h: fixed actor walk bug in monte carlo

2002-04-19 03:33  arisme

	* wince/PocketSCUMM.vcp: Update minimalist (and broken) WinCE port

2002-04-19 03:23  arisme

	* system.h, gameDetector.cpp, simon/simon.cpp, wince/pocketpc.cpp:
	Update minimalist (and broken) WinCE port

2002-04-18 20:24  marcus_c

	* dc/Makefile: Oops.  Didn't mean to mess with the paths.

2002-04-18 20:21  marcus_c

	* dc/: Makefile, README, audio.cpp, dc.h, dcmain.cpp, display.cpp,
	input.cpp, selector.cpp, vmsave.cpp: Megapatch: Updated to new
	OSystem interface and added CD audio.

2002-04-18 18:40  tomjoad

	* gameDetector.cpp, stdafx.h, morphos/morphos.cpp,
	morphos/morphos.h, morphos/morphos_sound.cpp,
	morphos/morphos_start.cpp, sound/imuse.cpp, sound/mididrv.cpp:
	Reenable MorphOS Midi driver, small updates to CD open code (only
	when CD audio is requested) and start options

2002-04-18 12:34  ender

	* actor.cpp, gfx.cpp, object.cpp: Move putClass forceclip into
	costume renderer. Fixes Loom bugs.

2002-04-18 12:02  ender

	* gfx.cpp, gui.cpp: Don't shake when GUI is displayed.

2002-04-18 06:19  yazoo

	* object.cpp, script_v1.cpp: Fixed a few clipping issues in Loom
	the NICE way this time

2002-04-18 05:35  strigeus

	* simon/simon.cpp: Now uses proper directory for savegames.

2002-04-18 05:34  strigeus

	* 2xsai.cpp: Fixed endian problems with 2xsai

2002-04-18 05:24  kirben

	* readme.txt: 
	Remove mention of Windows GDI port

2002-04-18 03:56  ender

	* sdl.cpp: Semi-fix shaking distortion. Mouse pointer corrupts
	background tho.

2002-04-18 03:34  ender

	* scummvm.proj: Recommit BeOS project file as binary.

2002-04-18 03:33  arisme

	* readme.txt: Update MP3 CD encoding informations

2002-04-18 03:29  ender

	* scummvm.proj: Recommit BeOS project file as binary.

2002-04-18 03:22  ender

	* sound/imuse.cpp: Update midi MT-32 patch table.

2002-04-17 21:56  ender

	* actor.cpp: Remove box==0 mask forcing. Yaz - this isn't right..
	it breaks all the other games, and I don't think something like
	this would be a game specific hack.

2002-04-17 18:44  yazoo

	* actor.cpp, boxes.cpp: Forced masking for box 0. Correct a few
	things. Bobbin is buggy when starting a new game in Loom, but
	that's the consequence of another bug.

2002-04-17 17:49  arisme

	* Makefile, Makefile.mingw, scummvm.dsp: Removed mp3_cd reference

2002-04-17 17:34  arisme

	* scumm.h: Restored update mess ...

2002-04-17 17:30  arisme

	* scummvm.cpp: Restored update mess ...

2002-04-17 17:22  arisme

	* script_v1.cpp, scummvm.cpp, sdl.cpp, sound.cpp, scumm.h, x11.cpp,
	mac/mac.cpp, sound/mixer.cpp, sound/mixer.h: Return of the MP3 CD
	patch ... use CBR 22 kHz

2002-04-17 17:19  arisme

	* saveload.cpp, simon/simon.cpp, sound/mididrv.cpp: Minor WinCE
	changes

2002-04-17 14:31  ender

	* readme.txt: Add 'credits' section.

2002-04-17 14:03  ender

	* readme.txt: Update known bugs.

2002-04-17 14:01  ender

	* gfx.cpp: LoomCD masks working. jah is a genius. That is all.

2002-04-17 13:02  ender

	* gfx.cpp, gui.cpp, gui.h: Add fix for Zak256/Indy3 actor masks.
	Thanks jah! Excellent work.
	
	Let's hope someone will fix Loom actor masks soon... :)

2002-04-17 12:24  ender

	* gui.cpp: Fix cursor in GUI for bomp-cursor games (eg, sam and
	max)

2002-04-17 11:50  ender

	* gameDetector.cpp: Remove ADLIB default for Sam and Max - it
	should default to MIDI

2002-04-17 08:20  ender

	* readme.txt, scummvm.proj, sdl.cpp: Add BeIDE project file (update
	readme accordingly).
	
	Readd shaking support. It doesn't work properly - probably due to
	the removal of redrawLines(). Ludde? You vanished before I could
	confirm this with you.. is there a new function to call?

2002-04-17 01:35  ender

	* scumm.h: Add Amiga GF.

2002-04-17 00:11  ender

	* gameDetector.cpp, gameDetector.h, gfx.cpp, gfx.h: Add Amiga
	palette option (-a)

2002-04-16 21:56  kirben

	* Makefile.mingw: 
	Mirror Makefile

2002-04-16 20:27  marcus_c

	* dc/.cvsignore: Ignore objdirs v3, v4, and simon.

2002-04-16 20:24  marcus_c

	* gameDetector.cpp, system.h: Hooks for Dreamcast OSystem.

2002-04-16 20:22  marcus_c

	* simon/simonsys.cpp, sound/mididrv.cpp: Added missing newline at
	end of file.

2002-04-16 20:15  marcus_c

	* simon/simon.h: Make simon stuff compile with Dreamcast

2002-04-16 17:49  tomjoad

	* simon/: simon.cpp, simon.h: Make simon stuff compile with MorphOS

2002-04-16 17:28  tomjoad

	* gameDetector.cpp, system.h, morphos/morphos.cpp,
	morphos/morphos.h: MorphOS CD audio reenableeSystem()

2002-04-16 16:49  bbrox

	* sound/mixer.cpp: Small fix to get sounds to actually finish :-)

2002-04-16 15:33  bbrox

	* sound.cpp, sound/mixer.cpp, sound/mixer.h: Proper commit now for
	MP3 sound support....

2002-04-16 14:42  marcus_c

	* boxes.h, gui.h: Added missing newline at end of file.

2002-04-16 13:25  ender

	* script_v1.cpp, scummvm.cpp: Fix Indy4. Make invalid actor
	warnings -d only.
	
	FIXME note: Need to track down why these invalid calls are
	happening in the first place.

2002-04-16 13:11  strigeus

	* system.h: made virtual functions pure

2002-04-16 12:49  ender

	* gameDetector.cpp: Fix typo for the pedantic people on IRC.

2002-04-16 09:23  ender

	* readme.txt: Small readme updates.

2002-04-16 09:18  ender

	* cdmusic.h, script_v1.cpp, scumm.h, scummvm.cpp, sdl.cpp,
	sound.cpp, system.h, vars.cpp, sound/mixer.cpp: Add hack for loom
	staff verbs.  Readd CD Audio

2002-04-16 09:07  strigeus

	* gameDetector.cpp, gfx.cpp, main.cpp, resource.cpp, scumm.h,
	scummvm.cpp, sdl.cpp, system.h, morphos/morphos.cpp,
	morphos/morphos.h, simon/simon.cpp, simon/simon.h, sound/mixer.cpp,
	sound/mixer.h: endian fixes, don't use adlib driver if sound
	initialization fails, simon1 savedialog works

2002-04-16 04:36  ender

	* windows.cpp: Remove outdated windows.cpp. GDI is pointless
	anyway, it's far slower than using SDL.

2002-04-16 02:36  ender

	* script.cpp: Turn Indy4 mousefighting on by default. Can we do
	this in a better place?

2002-04-16 01:34  ender

	* sound.cpp: Make CVS compile again. BBrox, you put a call to
	play_mp3.. but forgot to add the function!

2002-04-15 18:51  laxdragon

	* readme.txt: Just noticed that Strigeus updated the -s command
	line opt. Updated the Readme for that.

2002-04-15 18:37  laxdragon

	* readme.txt: Spelling errors, and added some help with Mp3 audio

2002-04-15 17:22  bbrox

	* scumm.h, sound.cpp, mp3_cd.cpp: Fixed the MP3 support for .SOU
	files. I will let Arisme fix his MP3 audio track support :-)

2002-04-15 17:15  laxdragon

	* readme.txt: updated the -e midi options

2002-04-15 15:07  strigeus

	* gameDetector.cpp, gameDetector.h, main.cpp, scummvm.cpp,
	sound.cpp, simon/simon.cpp, simon/simon.h: command line option for
	sfx volume

2002-04-15 14:58  ender

	* gui.cpp: Remove old debug message.

2002-04-15 14:45  strigeus

	* gfx.cpp, sdl.cpp: removed mouse cursor flicker

2002-04-15 14:16  strigeus

	* scummvm.cpp, gui.cpp, gui.h: fixed colors in gui

2002-04-15 11:37  strigeus

	* simon/simon.cpp: fixed a few alignment issues

2002-04-15 11:22  ender

	* script_v1.cpp: Fix a wrong fix. This should correct many many
	wonderful little glitches. :)

2002-04-15 10:28  ender

	* readme.txt: Added line to readme bug reporting procedures to help
	with finding regression bugs.

2002-04-14 17:22  strigeus

	* simon/simon.cpp: fixed a few endianness bugs

2002-04-14 16:43  tomjoad

	* main.cpp, scummsys.h, scummvm.cpp, system.h, morphos/Makefile,
	morphos/morphos.cpp, morphos/morphos.h, morphos/morphos_sound.cpp,
	morphos/morphos_start.cpp: Updating MorphOS port to compile with
	current CVS state

2002-04-14 15:21  strigeus

	* Makefile: Updated makefile

2002-04-14 15:13  strigeus

	* gameDetector.cpp, gameDetector.h, gfx.cpp, gui.cpp, main.cpp,
	saveload.cpp, scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp,
	sound.cpp, sound.h, system.h, windows.cpp, x11.cpp, dc/dcmain.cpp,
	mac/mac.cpp, morphos/morphos.cpp, morphos/morphos_sound.cpp,
	simon/midi.cpp, simon/simon.cpp, simon/simon.h, simon/simonsys.cpp,
	sound/adlib.cpp, sound/gmidi.cpp, sound/gmidi.h, sound/imuse.cpp,
	sound/imuse.h, sound/mididrv.cpp, sound/mididrv.h, sound/mixer.cpp,
	sound/mixer.h, wince/pocketpc.cpp: wrote new mixer class, cleaned
	up sound header files, integrated mixer into scummvm & simon

2002-04-14 08:00  strigeus

	* simon/: simon.cpp, simon.h: fixed alignment bugs and intro freeze
	in simon2

2002-04-14 05:49  kirben

	* Makefile.mingw: 
	Minor changes

2002-04-14 05:30  kirben

	* Makefile.mingw: 
	Mirror Makefile changes

2002-04-14 04:04  ender

	* readme.txt: On a whim, added link to daily builds 'for the
	adventurous'

2002-04-14 04:00  ender

	* readme.txt, whatsnew.txt: Update documentation to refect recent
	changes.

2002-04-13 18:06  strigeus

	* gameDetector.cpp, sdl.cpp, system.h, simon/simon.cpp,
	simon/simon.h: added null graphics driver (USE_NULL_DRIVER) will
	make it nicer later.

2002-04-13 17:12  strigeus

	* scummsys.h: made simon more endian safe

2002-04-13 17:08  strigeus

	* simon/: midi.cpp, simon.cpp, simon.h, simonsys.cpp: made more
	endian safe

2002-04-13 16:12  strigeus

	* Makefile: Added mididrv.cpp, removed USE_ADLIB

2002-04-13 16:06  strigeus

	* gameDetector.cpp: only call MidiDriver_WIN_create if compiling
	for windows

2002-04-13 16:02  strigeus

	* simon/: midi.cpp, simon.h: removed anonymous struct

2002-04-13 15:31  strigeus

	* gameDetector.cpp, gameDetector.h, main.cpp, resource.cpp,
	scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp, sound.cpp, sound.h,
	system.h, simon/midi.cpp, simon/simon.cpp, simon/simon.h,
	sound/adlib.cpp, sound/gmidi.cpp, sound/gmidi.h, sound/imuse.cpp,
	sound/mididrv.cpp: new midi driver API, no more USE_ADLIB, a couple
	of sdl graphics driver fixes.

2002-04-13 10:11  strigeus

	* sdl.cpp: fixed bug when switching mode

2002-04-13 09:43  strigeus

	* main.cpp, scummvm.cpp, sdl.cpp, simon/simon.cpp: full screen mode
	works now (even if SDL doesn't support it)

2002-04-13 08:44  strigeus

	* simon/simon.cpp: try both uppercase and lowercase filename when
	opening files

2002-04-13 08:32  strigeus

	* sdl.cpp: fixed gfx glitch with 2xsai

2002-04-13 08:31  strigeus

	* simon/: simon.cpp, simon.h: added ctrl-z quit option

2002-04-13 08:11  strigeus

	* simon/simon.cpp: prevent crash if no wav file available

2002-04-13 07:41  strigeus

	* simon/: simon.cpp, simonsys.cpp, midi.cpp: possibly fix of
	compile on unix

2002-04-13 01:44  ender

	* guimaps.h: Move stringmaps to own file to prevent warnings.

2002-04-13 01:39  ender

	* gameDetector.cpp, gui.cpp, gui.h, resource.cpp, scummvm.dsp,
	sdl.cpp, simon/midi.cpp: Fix various warnings, and things
	preventing non-win32 platforms from compiling.

2002-04-13 01:11  ender

	* sdl.cpp: Remove Win32 dependency from sdl.cpp

2002-04-12 22:47  kirben

	* Makefile, Makefile.mingw: 
	Added main.cpp and extra simon *.cpp files to makefiles

2002-04-12 18:26  strigeus

	* debug.cpp, gameDetector.cpp, gameDetector.h, gfx.cpp, gfx.h,
	gui.cpp, gui.h, insane.cpp, resource.cpp, scumm.h, scummsys.h,
	scummvm.cpp, scummvm.dsp, sdl.cpp, sound.h, stdafx.h, system.h,
	windows.cpp, x11.cpp, dc/display.cpp, mac/mac.cpp,
	morphos/morphos.cpp, simon/midi.cpp, simon/simon.cpp,
	simon/simon.h, simon/simonsys.cpp, sound/adlib.cpp,
	sound/gmidi.cpp, sound/imuse.cpp, wince/pocketpc.cpp, main.cpp,
	scummvm.dsp: new video engine (expect broken non-sdl builds), simon
	the sorcerer 1 & 2 support (non SCUMM games)

2002-04-12 07:35  strigeus

	* 2xsai.cpp: put 2xsai filter in a separate file

2002-04-12 07:34  strigeus

	* akos.h, gameDetector.cpp, gameDetector.h, gui.cpp, object.cpp,
	scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp: code cleanup - prepares
	for simon inclusion

2002-04-11 17:10  ender

	* actor.cpp, script_v1.cpp, sdl.cpp: Fix anti-aliasing crash and a
	Zak crash. Note there are still AA artifacts left on screen. Anyone
	want to fix this? :)

2002-04-11 14:19  ender

	* actor.cpp, akos.cpp, boxes.cpp, costume.cpp, debug.cpp,
	debugrl.cpp, gameDetector.cpp, gfx.cpp, gui.cpp, init.cpp,
	insane.cpp, mp3_cd.cpp, object.cpp, readme.txt, resource.cpp,
	saveload.cpp, script.cpp, script_v1.cpp, script_v2.cpp,
	scummvm.cpp, sdl.cpp, sound.cpp, string.cpp, sys.cpp, vars.cpp,
	verbs.cpp, windows.cpp, x11.cpp, sound/adlib.cpp, sound/fmopl.cpp,
	sound/gmidi.cpp, sound/imuse.cpp, v3/resource_v3.cpp,
	v4/resource_v4.cpp: Large pointless reindentation of all the code.
	Also fixed a few mistakes in the object flags code cleanup.
	
	Flags used:
	
	indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
	-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16
	-TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid
	-TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader
	-TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer

2002-04-11 12:22  strigeus

	* actor.cpp, object.cpp, resource.cpp, script.cpp, script_v1.cpp,
	v3/resource_v3.cpp: various code cleanups

2002-04-11 12:11  ender

	* readme.txt: Update readme a little.

2002-04-11 11:22  ender

	* actor.cpp, init.cpp, scumm.h: Remove unneeded init stuff

2002-04-11 11:13  strigeus

	* actor.cpp: moved the dig angle calculation into getAngleFromPos

2002-04-10 17:52  tomjoad

	* v3/resource_v3.cpp: Loom-related Endian bug fix

2002-04-10 17:48  tomjoad

	* insane.cpp, morphos/Makefile, morphos/morphos.cpp,
	morphos/morphos_sound.cpp, sound/gmidi.h: MorphOS version adapted
	to v0.2.0

2002-04-10 15:20  strigeus

	* scumm.h, sys.cpp: overloaded 'new' operator to get zero
	initialized objects

2002-04-10 13:45  tomjoad

	* morphos/morphos.cpp: Fixed colors in Super2xSaI and SuperEagle
	modes for little endian pixelformats (Voodoo, ...)

2002-04-10 13:01  mutle

	* mac/: CarbonPort-ReadMe.txt, mac.cpp: Fixed some bugs, added SFX
	Sound and drawMouse, and some other stuff.

2002-04-09 15:24  mutle

	* mac/mac.cpp: Fixed the bug that Keydowns weren't recoginzed,
	added MapKey and changed some accesses3 to the scumm class...

2002-04-09 12:39  laxdragon

	* scummvm.spec: updated for 0.2.0

2002-04-09 03:46  ender

	* script_v2.cpp: Fix the BUN string parser. Doesn't crash other
	games anymore :)

2002-04-08 10:55  ender

	* script_v2.cpp, scumm.h, sound.cpp: Start of The Dig voice
	support. Don't get excited, it doesn't do anything yet. :)

2002-04-08 00:34  ender

	* init.cpp: [no log message]

2002-04-07 15:46  mutle

	* scumm.h, sound.cpp, sound.h: Changed the name of OffsetTable to
	MP3OffsetTable, as OffsetTable is already defined in the Apple
	Headers

2002-04-07 15:32  mutle

	* mac/: mac.cpp, scummvm.mcp: Updated the Carbon Mac Port to
	compile with the current Version. Also some small other changes
	done.

2002-04-07 09:28  ender

	* sdl.cpp: Fix MI1 cd music - Thanks khalek.

2002-04-07 05:59  ender

	* readme.txt: Update readme to note windows Loom bug

2002-04-07 04:34  ender

	* scummvm.dsp: Update workspace

2002-04-07 04:31  ender

	* gameDetector.cpp, gameDetector.h, scumm.h, sdl.cpp: Add support
	for selecting CDROM drive for Loom/MI cd audio, fix midi support

2002-04-07 01:29  ender

	* gameDetector.cpp, gameDetector.h, object.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scummvm.cpp, sdl.cpp, vars.cpp: Fix
	Indy4 bootparam, some more Zak256 work, and a few minor things.

2002-04-06 22:58  arisme

	* sdl.cpp: fix Audio CD version oops

2002-04-06 22:40  arisme

	* script_v1.cpp, scummvm.cpp, sdl.cpp: Kind of hack that seems to
	synchronize loom's cutscenes + remove these damned ^M (time to
	configure my CVS properly I guess ...)

2002-04-06 21:47  arisme

	* script_v1.cpp, sdl.cpp: Small fix for MP3 CD music (successful
	cast sound, and a little bit more synchronized in cutscenes)

2002-04-06 12:57  tomjoad

	* morphos/morphos_sound.cpp: Attempt to fix an audio problem
	somebody reported which I can't reproduce ...

2002-04-06 12:56  tomjoad

	* morphos/morphos.cpp: Thorough fix for screen shaking

2002-04-06 01:36  ender

	* readme.txt: Update Readme to include Loom's completability. Is
	that even a real word?

2002-04-06 00:43  ender

	* actor.cpp, script.cpp, script_v1.cpp: Final loom fixes. LoomCD is
	now completable, apart from sound glitches and lack of masking.

2002-04-05 22:14  ender

	* script.cpp: Hopefully fix these cutscene bugs for good.

2002-04-05 14:18  ender

	* script.cpp: One FIXME for cutscene code... there's still
	something subtracting 1 from a null cutscene..

2002-04-05 13:51  ender

	* script.cpp: Cutscene fix take 2

2002-04-05 13:41  ender

	* gfx.cpp, script.cpp, script_v1.cpp: Fix Indy3/Loom override bugs.
	THIS MAY BREAK OTHER GAMES. Please test.

2002-04-05 05:48  ender

	* mp3_cd.cpp, mp3_cd.h, readme.txt, sdl.cpp: Updated readme, fixed
	-n subtitles option (thanks dsy) and stripped \M's from mp3_cd
	files (cheers khalek). Arisme: check your CVS options, you need to
	do CR/LF conversion :)

2002-04-05 05:13  ender

	* script_v1.cpp: Added Zak256/Indy3 walkbox locking support.

2002-04-05 03:08  arisme

	* mp3_cd.cpp: Fixed mp3 desynch due to a stupid cast

2002-04-05 02:19  ender

	* scummvm.dsp: New Visual C makefile with mp3_cd support

2002-04-05 02:05  ender

	* mp3_cd.cpp: More cd_mp3 fixes....

2002-04-05 01:38  ender

	* Makefile: Fix minor typo

2002-04-05 01:35  ender

	* Makefile, mp3_cd.cpp, sound.cpp, sound.h: Fix mp3_cd support

2002-04-05 01:24  ender

	* sound.h: Fix last BOOL

2002-04-05 01:18  ender

	* mp3_cd.cpp: Move mp3_cd include within #IFDEF

2002-04-05 01:17  ender

	* mp3_cd.cpp, mp3_cd.h: Fix copy & paste error - use bool, not BOOL
	in cross-platform SDL apps.

2002-04-05 01:14  ender

	* script_v1.cpp: Remove (hopefully) obsolete Indy4 FIXME's

2002-04-04 22:51  kirben

	* Makefile.mingw: 
	Add mp3_cd.cpp

2002-04-04 21:00  arisme

	* mp3_cd.cpp, mp3_cd.h, sdl.cpp, x11.cpp: MP3 CD patch reorganized

2002-04-04 20:02  arisme

	* v3/resource_v3.cpp, v4/resource_v4.cpp: Revenge of the son of the
	charset fix

2002-04-04 19:47  arisme

	* cdmusic.h, script_v1.cpp, sdl.cpp, sound.cpp, sound.h,
	windows.cpp, x11.cpp: MP3 cd music patch - still WIP, VBR doesn't
	work, compress the audio track X to MP3 CBR and name them
	trackX.mp3 in the game directory - only tested with Loom

2002-04-04 16:36  yazoo

	* script_v1.cpp: Removed ugly object fix that was implemented while
	the flags were buggy. Now you can exit the village in LoomCd

2002-04-04 11:05  tomjoad

	* morphos/: morphos.cpp, morphos_sound.cpp: Removed some obsolete
	code

2002-04-04 09:54  tomjoad

	* morphos/: Makefile, MorphOS.readme, morphos.cpp,
	morphos_sound.cpp: MorphOS port

2002-04-04 01:38  ender

	* object.cpp: Always remember, = != ==, and & != &&

2002-04-04 00:20  ender

	* script_v1.cpp: Fix walking outside crash in Indy3

2002-04-04 00:06  ender

	* script_v1.cpp: Fix idiotic typo in verbage fix

2002-04-03 23:58  ender

	* script_v1.cpp, verbs.cpp: Fix Zak/Indy3 verbage issues.

2002-04-03 14:40  anoncvs_cedet

	* gfx.cpp: Reenable masking detection for Indy3/Zak/Loom - still
	not correct, I've got no idea how this code actually does the
	masking.

2002-04-03 13:20  ender

	* object.cpp: Fix removal of objects in Zak/Indy3/Loom

2002-04-03 13:09  ender

	* gameDetector.cpp: Fix window title.

2002-04-03 12:51  ender

	* script_v1.cpp, sdl.cpp: Fix bad opcode at Zak Airport

2002-04-03 12:45  ender

	* object.cpp, script_v1.cpp, scumm.h: Zak/Loom/Indy3 object flags
	fix. Only translates CLASS_TOUCHABLE at the moment.

2002-04-02 14:22  yazoo

	* insane.cpp: fixed a little glitch that appeared in insane palette

2002-04-02 14:15  yazoo

	* gui.cpp, gui.h, insane.cpp: Wrote the string map for V7. Gui
	colors are still bad

2002-04-01 03:53  ender

	* scumm.h: Fixed saved states - broke format of course, we need to
	come up with a better way to do this. Thanks jah :)

2002-03-31 08:55  arisme

	* scummvm.cpp: Re-enable Monkey Island 2 difficulty level choice

2002-03-31 06:06  arisme

	* resource.cpp: Fix charset background problem in VC

2002-03-31 05:35  arisme

	* script_v1.cpp, scumm.h: Reswitched getVarOrDirectByte/Word to
	SIGNED int - fixes some disappearing objects problem due to an
	invalid elevation. Please yell if it breaks something else :)

2002-03-30 23:01  arisme

	* akos.h: Fix AKOS on VC :D

2002-03-30 18:24  bbrox

	* init.cpp: Another small init fix thanks to Valgrind (using Sam n
	Max this time).

2002-03-30 17:12  bbrox

	* init.cpp: Added some new initialisations thanks to Valgrind. 
	Please could people more aware than me of ScummVM internals check
	if they are right :-)

2002-03-30 07:32  bbrox

	* init.cpp: Fixed compilation on Linux (by removing a Windowism :-)
	).

2002-03-29 09:15  ender

	* actor.cpp, init.cpp, scumm.h, scummvm.dsp: Fix some VC6++ debug
	actor-related crashes.
	
	Mask, Charset color and WaitForMessage hangs still remain.

2002-03-27 07:28  ender

	* scummvm.dsp: Allow Visual Studio debug to work. Note, this may be
	caused by either a fault in ScummVM or a problem with the debug
	single-threaded runtime....

2002-03-26 04:22  kirben

	* Makefile.mingw: 
	Add recent changes from Makefile

2002-03-26 02:23  ender

	* actor.cpp, boxes.cpp, scummvm.dsp: Update project file, and add
	some checks for uninitied arrays. Stops full throttle crashing,
	until the AKOS bug.

2002-03-26 02:22  ender

	* init.cpp: Fix sound under VC++ debug. Actor masks, actor
	animation and talking are still broken. Help. someone? Anyone?

2002-03-25 19:46  yazoo

	* Makefile, insane.cpp, sdl.cpp, smush.h, system.h: Fixed most of
	the speed issues of insane

2002-03-25 15:17  yazoo

	* gui.cpp, gui.h, scummvm.cpp, sdl.cpp: Forced colors for V7
	gui...(temporary hack). Now the gui colors are reseted every time
	it's opened

2002-03-25 14:48  yazoo

	* init.cpp: Add init.cpp to the cvs

2002-03-25 14:45  yazoo

	* Makefile, insane.cpp, scumm.h, scummvm.cpp, sdl.cpp: Various fix
	in insane

2002-03-25 11:22  yazoo

	* insane.cpp, scumm.h, scummvm.cpp, sdl.cpp: Implemented gui during
	insane

2002-03-25 09:26  yazoo

	* akos.cpp, script_v2.cpp, scumm.h, scummvm.cpp, sdl.cpp: Fixed a
	bit the gui for FT and DIG. It still doesn't display a thing but
	it's not crashing anymore

2002-03-25 08:09  yazoo

	* Makefile: Fixed Makefile

2002-03-25 07:05  ender

	* sdl.cpp: Fix text in pre-v3 games. Still broken:	Charset
	outline color, scripts randomly hanging, sound, actor animations,
	bootparams, full throttle.

2002-03-25 06:54  kirben

	* Makefile.mingw: 
	Update changed filenames

2002-03-25 06:51  ender

	* sdl.cpp: Fix game speed.

2002-03-25 05:51  ender

	* gameDetector.cpp, gameDetector.h, sdl.cpp, v3/resource_v3.cpp,
	v4/resource_v4.cpp: Finish gameDetector renaming.

2002-03-25 05:46  anoncvs_cedet

	* gameDetecter.cpp, gameDetecter.h, gameDetector.cpp,
	gameDetector.h, scummvm.dsp, sdl.cpp, v3/resource.cpp,
	v3/resource_v3.cpp, v4/resource.cpp, v4/resource_v4.cpp: Visual C++
	compilation fixes, and renaming gameDetector

2002-03-25 03:59  kirben

	* Makefile.mingw: 
	Add recent changes from Makefile

2002-03-24 23:09  yazoo

	* Makefile, resource.cpp, scumm.h, sdl.cpp, v3/resource.cpp,
	v4/resource.cpp: Rechanged the way the scumm class is choose
	(sorry, can't make up my mind). Implemented the different versions
	of loadCharset

2002-03-24 22:40  yazoo

	* gameDetecter.cpp, gameDetecter.h, scumm.h, sdl.cpp: Created all
	the child scumm class. The good one is now selected according to
	the game database. Now we need to move all the specific stuff to
	the child class

2002-03-24 22:31  yazoo

	* v3/resource.cpp: Little clean up of the v3 specific readIndex

2002-03-24 22:20  yazoo

	* Makefile, gfx.cpp, resource.cpp, v3/resource.cpp: Moved the v3
	specific version of readIndex

2002-03-24 21:45  yazoo

	* gameDetecter.cpp, gameDetecter.h, sdl.cpp: Fixed a few things in
	the launcher

2002-03-24 14:49  yazoo

	* Makefile, akos.cpp, boxes.cpp, gfx.cpp, gui.cpp, object.cpp,
	resource.cpp, script_v1.cpp, sdl.cpp, string.cpp, sound/imuse.cpp:
	Fixed pal init

2002-03-24 14:02  ender

	* sdl.cpp: Initial variable commit, Known issues:	Speed
	issues, waitForMessage freeze and initial palette crash.

2002-03-24 13:52  ender

	* sdl.cpp: A few more things, still very much broken.

2002-03-24 13:35  ender

	* gfx.cpp, sdl.cpp: Add a few more uninited variables. Not done
	yet.

2002-03-24 13:05  ender

	* scummvm.cpp, scummvm.dsp: Make Visual Studio compile again.

2002-03-24 11:35  yazoo

	* sdl.cpp: Fixed some var init

2002-03-23 22:56  kirben

	* Makefile.mingw: 
	Added gameDetecter.cpp to makefile

2002-03-23 21:48  yazoo

	* vars.cpp: Fixed a missmatch in the scummvars in V7. Now V7 games
	are pausable

2002-03-23 21:44  yazoo

	* scummvm.cpp, sdl.cpp: Fixed gui loop

2002-03-23 21:27  yazoo

	* Makefile, gfx.cpp: Fixed garbadge in inventory section. Removed
	unused library in the Makefile

2002-03-23 21:04  bbrox

	* x11.cpp: Added shaking + 'pixel hunting' and 'right click
	emulation' modes. Still only working with the 'pre_freeze' label.

2002-03-23 19:03  yazoo

	* resource.cpp, scumm.h, scummvm.cpp, sdl.cpp: Implemented the read
	resource index as the first virtual fonction...

2002-03-23 17:34  yazoo

	* Makefile, akos.h, gameDetecter.cpp, gameDetecter.h, object.cpp,
	scumm.h, scummvm.cpp, sdl.cpp: Changed the way games are detected.
	Now the detection is done out of the scumm object. We can now
	create de good scumm object depending of the game detected.
	Warning: the implementation is not yet finalised and the in game
	gui is more broken than ever....

2002-03-22 08:15  yazoo

	* script_v2.cpp, scumm.h: reimplemented opcode 0xEC a better way

2002-03-22 07:56  yazoo

	* script_v2.cpp, scumm.h: Partialy implemented opcode 0xEC

2002-03-22 00:31  ender

	* akos.h, gfx.h: Add license boilerplate to akos and gfx.

2002-03-22 00:30  ender

	* akos.h, boxes.h, gfx.h, scumm.h: Add gfx.h and akos.h

2002-03-21 13:12  ender

	* boxes.h, gui.cpp, saveload.cpp, scumm.h, scummvm.cpp, sdl.cpp,
	sound.cpp, sound.h, sound/adlib.cpp, sound/gmidi.cpp,
	sound/gmidi.h, sound/imuse.cpp: Move some box stuff from scumm.h to
	new boxes.h Also move some sound-related items from scumm.h to
	sound.h

2002-03-20 22:03  yazoo

	* system.h: Add system.h that I forgot in the last commit

2002-03-20 21:40  yazoo

	* gfx.cpp, insane.cpp, scumm.h, scummvm.cpp, sdl.cpp: Completly
	change the way the Scumm object is handled. Now the main execution
	loop is done INSIDE the Scumm object. Low level system access (like
	delays, cd tracks,...) are called using the _system object. Changed
	the insane main loop to use _system calls

2002-03-20 20:04  yazoo

	* insane.cpp: Now insane stream is unpacked in the main video
	buffer. So there is no more glitch when going back from insane to
	scumm. Also less memory is now required during insane playback

2002-03-20 19:58  yazoo

	* actor.cpp, costume.cpp, gfx.cpp, gui.cpp, object.cpp, script.cpp,
	scumm.h, string.cpp: Preliminary redesigned of the virtual screen
	system. Now all the screen buffers are in a single 320*200 buffer,
	making video subprocess far more easy to do. On glitch remain in
	inventory's black area

2002-03-20 14:51  ender

	* actor.cpp, akos.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp,
	gui.cpp, insane.cpp, object.cpp, resource.cpp, saveload.cpp,
	script.cpp, script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp,
	sdl.cpp, sound.cpp, stdafx.cpp, string.cpp, sys.cpp, vars.cpp,
	verbs.cpp, sound/adlib.cpp, sound/gmidi.cpp, sound/imuse.cpp: I
	know it probably doesn't look like much, but this is a start to the
	reorg - basically I've shuffled the Scumm struct around, and turned
	it into a Class - labeling and grouping functions that are related.

2002-03-19 11:39  ender

	* actor.cpp, script_v1.cpp, scumm.h, string.cpp: khaleks fix for
	indy3/zak fonts.

2002-03-19 04:59  yazoo

	* costume.cpp: Fixed a typo. Sorry guys

2002-03-18 19:48  yazoo

	* actor.cpp, boxes.cpp, costume.cpp, resource.cpp, script_v1.cpp,
	scumm.h: Fixed boxes but 1 bug remain. Broke a little indy3 while
	fixing object flags

2002-03-18 17:04  mutle

	* mac/mac.cpp, scummvm.cpp: Now the Mac Version also opens games
	kinda like the -p option

2002-03-18 14:47  bbrox

	* x11.cpp: Fix Yet Another API Change :-)

2002-03-18 13:34  mutle

	* mac/mac.cpp: Updated the Event Handling and some other stuff.
	Should run better now.

2002-03-18 13:34  mutle

	* scummsys.h: Forgot to commit that file, so that it enables
	USE_QTMUSIC on mac

2002-03-18 11:45  ender

	* script_v1.cpp: Make Zak/Indy inventories work.

2002-03-18 11:09  yazoo

	* script_v1.cpp: Fixed some object flags thing

2002-03-18 09:40  ender

	* gui.cpp, script_v1.cpp: Quick patch to make Save/Load work in
	Loom/Zak/etc.

2002-03-18 08:50  ender

	* cdmusic.h, script.cpp, script_v1.cpp, scummvm.cpp, sdl.cpp,
	sound.cpp: Do some stuff to fix loom cd-music syncro. Sequences now
	run without 'speeding' by.. but they are still slightly out of
	sync.

2002-03-17 22:19  arisme

	* saveload.cpp: specific define for old savegames management,
	easier to debug on desktop

2002-03-17 22:15  arisme

	* script_v1.cpp: setObjectName fix for Indy4 french

2002-03-17 12:10  mutle

	* mac/mac.cpp: Preferences Panel Updated with more Features and a
	nicer look

2002-03-17 10:46  mutle

	* mac/mac.cpp: setWindowName implemented.

2002-03-17 10:00  bbrox

	* scumm.h, scummvm.cpp, sdl.cpp, x11.cpp: Fixed the 'window title'
	problem for the SDL and X11 ports. Other 'porters' should fix their
	front-ends (sorry :-) ).

2002-03-17 09:10  mutle

	* scumm.h: Fixed a line that prevented to compile.

2002-03-17 09:08  mutle

	* mac/CarbonPort-ReadMe.txt: A read me with bugs, and how to
	compile the Mac Carbon Port.

2002-03-17 09:07  mutle

	* scummvm.cpp: No launcher for Mac Carbon.

2002-03-17 08:09  bbrox

	* x11.cpp: Upgraded X11 'port' with the new API needed. Added also
	'fake right mouse' and 'pixel hunting mode' for the iPAQ.

2002-03-16 15:58  ender

	* object.cpp, resource.cpp, scumm.h, scummsys.h, scummvm.cpp,
	sound.h, sound/gmidi.cpp, sound/gmidi.h: MorphOS port (sdl version)
	+ endian fixes for big endian machines.

2002-03-16 15:42  marcus_c

	* dc/selector.cpp: Minor gfx bugfix.

2002-03-16 15:13  marcus_c

	* dc/: dc.h, dcmain.cpp, selector.cpp: Now sets path to game with
	-p.

2002-03-16 15:10  marcus_c

	* dc/display.cpp: Added new required arg to initGraphics.

2002-03-16 15:09  marcus_c

	* dc/Makefile: Removed unneeded object file gmidi.o, and added
	needed object file insane.o

2002-03-16 15:07  ender

	* scummvm.cpp: Remove debug message left in accidently.

2002-03-16 15:03  ender

	* gui.cpp, gui.h, resource.cpp, script.cpp, scumm.h, scummvm.cpp:
	Update to my latest local tree. Various stuff - and a fixme hack by
	khalek to stop loom intro crashing.

2002-03-16 02:43  ender

	* cdmusic.h: Add missing file.

2002-03-16 02:39  ender

	* scummvm.dsp: Update VC++ project to include wsock32.lib (for
	gmidi.cpp stuff)

2002-03-16 02:33  ender

	* gui.cpp, gui.h, object.cpp, resource.cpp, scumm.h, scummvm.dsp,
	sdl.cpp, sound.cpp, windows.cpp, dc/dcmain.cpp, mac/mac.cpp,
	wince/pocketpc.cpp: Lots of stuff - GUI fixes. More launcher
	work... and CD music working in MI1. Thanks to frob and realmz for
	their work on that.

2002-03-14 23:23  arisme

	* sound.cpp, wince/missing/missing.cpp: Make mp3 sound work (pretty
	good btw) with WinCE

2002-03-14 21:37  arisme

	* wince/: findgame.cpp, pocketpc.cpp: cosmetic changes - MI 1 is
	completable, and remove PocketSCUMM build version

2002-03-14 21:31  arisme

	* gui.cpp: Keyboard issue for WinCE, typo in button type, and
	reduce the save dialog since random crashes happen when something
	overlaps the inventory

2002-03-14 19:45  arisme

	* scumm.h, scummvm.cpp, stdafx.h: Minor changes to compile WinCE
	port

2002-03-14 19:37  arisme

	* wince/: MenuTitle.bmp, PocketSCUMM.rc, PocketSCUMM.vcc,
	PocketSCUMM.vcp, PocketSCUMM.vcw, findgame.cpp, newres.h,
	pocketpc.cpp, pocketscumm.ico, resource.h, screen.h: Finishing new
	WinCE port

2002-03-14 19:06  arisme

	* wince/pocketscumm.ico: removing icon to store in binary format

2002-03-14 18:56  arisme

	* wince/: bitmaps.cpp, screen.cpp: Add files for new WinCE port

2002-03-14 14:36  ender

	* gui.cpp, gui.h, sound.cpp, sound/imuse.cpp: Add "options" menu to
	F5 key. Can set music volumes and stuff :)

2002-03-14 13:49  ender

	* gui.cpp, gui.h, scumm.h, scummvm.cpp, sound.cpp: Last part of the
	WinCE merge - all should compile and work now.	I've made some
	changes from Arismes code, to intergrate some stuff into ScummVM -
	that bit is still a WIP.

2002-03-14 11:45  ender

	* gapi_keys.h, object.cpp, saveload.cpp, scumm.h, sound/adlib.cpp,
	sound/imuse.cpp: winCE part 2 - still gui.cpp and scummvm.cpp left

2002-03-14 11:15  mutle

	* mac/mac.cpp, scummvm.cpp: Added QuickTime Music support for the
	Mac Carbon Port.

2002-03-14 11:09  ender

	* wince/: findgame.cpp, gapi_keys.cpp, pocketpc.cpp,
	pocketscumm.ico: Add files for new WinCE port.

2002-03-14 11:07  ender

	* wince/: PocketSCUMM.rc, PocketSCUMM.vco, PocketSCUMM.vcp,
	newres.h, resource.h, screen.cpp, screen.h, sdl.h: Remove old WinCE
	port files

2002-03-14 10:57  ender

	* gfx.cpp, gui.cpp, gui.h, resource.cpp, scummvm.cpp, sdl.cpp: Make
	some code-execution changes to allow early initilisation of GUI.

2002-03-14 10:28  mutle

	* sound/gmidi.cpp: should be "#if !defined", instead of "#if
	!define" :)

2002-03-14 09:14  ender

	* sound/gmidi.cpp: Fix some possible problems with new gmidi.cpp
	compiling on Mac Carbon..

2002-03-14 06:18  kirben

	* Makefile.mingw: 
	Add extra libs required to compile

2002-03-14 05:20  ender

	* sound.h: Fix compile error when using USE_ADLIB

2002-03-14 05:04  ender

	* readme.txt, resource.cpp, scumm.h, scummvm.cpp, sdl.cpp,
	sound.cpp, sound.h, sound/gmidi.cpp, sound/gmidi.h,
	sound/imuse.cpp: Rewire the MIDI subsystem to use drivers selecting
	from the commandline.  No -DTIMIDITY, etc! Yippie!. Also updated
	readme.

2002-03-14 03:10  ender

	* sound/: gmidi.cpp, gmidi.h: Add missing file. Oops.

2002-03-14 03:06  ender

	* scummvm.cpp, sound.h, sound/gmidi.cpp: Added some new midi
	drivers - QuickTime Music and RawMidi.	-DUSE_RAWMIDI and
	-DUSE_QTMUSIC respectivly.
	
	I assume these will compile - if not file a bug/patch. Also added a
	"-r" commandline parameter to turn on MT32 emulation... the patch
	conversion set isn't quite right, still..

2002-03-13 03:14  ender

	* script_v1.cpp: FOA bug: Never mind, this room seems to be totally
	screwed. Ignore distance totally.

2002-03-13 03:07  ender

	* script_v1.cpp: Hack around an odd FOA bug. Maybe walkbox related.

2002-03-13 01:57  ender

	* object.cpp, script_v1.cpp, scumm.h, sound/fmopl.cpp: Fix an OB1
	and typecast. Need to find out cause of invalid object index to
	begin with..

2002-03-13 01:33  ender

	* object.cpp: Zak hack.

2002-03-12 22:43  ender

	* gui.cpp: Fix pause dialog not appearing bug.

2002-03-12 15:45  mutle

	* mac/CarbonPort-ReadMe.txt: A read me with bugs, and how to
	compile the Mac Carbon Port.

2002-03-12 04:53  ender

	* verbs.cpp: Fix a silly mistake that broke a lot of other games.

2002-03-12 01:45  ender

	* scummvm.cpp: Patch from Arisme. It's a small one, but it fixes
	music syncronisation in MI2!

2002-03-11 11:25  ender

	* script.cpp: Remove erronously commited debug info.

2002-03-11 11:24  ender

	* script.cpp, script_v1.cpp: Quick Zak crash workarounds.

2002-03-11 11:06  ender

	* string.cpp: Kind-of fix Indy3 and Zak verbs better.. the verbs
	will not show up until the first time you highlight them, however.

2002-03-11 10:15  yazoo

	* actor.cpp, boxes.cpp, script_v1.cpp, scumm.h: Fixed more box
	issues in zak/indy3/loomcd

2002-03-11 10:05  ender

	* string.cpp, verbs.cpp: Fix Zak and Indy3 verbage

2002-03-11 05:34  yazoo

	* actor.cpp, boxes.cpp, scummvm.cpp: Fixed boxes in Zak and Indy.
	Bugs may remain.

2002-03-11 01:37  ender

	* sound/imuse.cpp: Remove last Sam and Max #ifdef

2002-03-10 20:47  kirben

	* Makefile.mingw: 
	Add additional warning flags to makefile

2002-03-10 14:48  mutle

	* mac/: Carbon.r, mac.cpp: Added support for "The Dig"

2002-03-10 14:33  ender

	* Makefile, actor.cpp, debug.cpp, gfx.cpp, gui.cpp, insane.cpp,
	object.cpp, resource.cpp, script.cpp, script_v1.cpp, scumm.h,
	scummsys.h, scummvm.cpp, sdl.cpp, sys.cpp, windows.cpp: Apply some
	patches by syke to prevent buffer overruns, etc.

2002-03-10 14:21  ender

	* sound/: adlib.cpp, fmopl.cpp: Removed more warnings and logic
	errors.
	
	Now compiles with -Wall under GCC.

2002-03-10 12:36  mutle

	* mac/mac.cpp: Scaling can now be changing during Runtime!

2002-03-10 11:46  mutle

	* scummsys.h: Again the Mac Classic Port broke a bit of the Mac
	Carbon Port :(

2002-03-10 10:53  mutle

	* scumm.h: One ifdef broke my Port, fixed it

2002-03-10 10:50  mutle

	* insane.cpp: NEED_SDL_HEADERS shouldn't be defined on the Carbon
	Mac Port...

2002-03-10 05:09  ender

	* scumm.h, sdl.cpp: Add SuperSai (-g2) and SuperEagle (-g3) modes.
	Much bugfixing and optimisation needed. Maybe an asm language
	version.

2002-03-10 04:48  ender

	* scumm.h, scummvm.cpp, sdl.cpp: Basic 2xSaI support. A little
	buggy. Use by starting with a -g1 parameter.

2002-03-09 12:07  ender

	* gfx.cpp, scummvm.cpp: Correct a DOTT bug - and break some saved
	games again :/ People, remember this is alpha software - things
	change constantly :)
	
	DOTT is now fully completable again, along with Sam and Max.

2002-03-09 10:51  drigo

	* sys.cpp: clearerr added into disk reading operations to recover
	from wrong actions (which sometimes occurs)

2002-03-09 10:48  drigo

	* stdafx.h: Support for MacOS classic port

2002-03-09 10:48  drigo

	* sdl.cpp: Added the config file support for the MacOS classic
	port. Inserted an atexit call so now the cursor is re-enabled on
	quit.

2002-03-09 10:45  drigo

	* resource.cpp: Fixed some bugs to let scummvm work on big endian
	machines (macintosh)

2002-03-09 10:42  drigo

	* macosclassic/configuration.macos: Added parameters specifications

2002-03-09 09:39  ender

	* gfx.cpp, script_v1.cpp: Proper fix for Indy3 intro background.

2002-03-09 09:32  yazoo

	* debug.cpp: Fixed the debug box tool

2002-03-09 09:23  ender

	* gfx.cpp: Fix a kind of typo thing.

2002-03-09 09:17  ender

	* gfx.cpp: Make a slightly less hackier workaround. The virtScreen
	height check was wrong in the first place..

2002-03-09 09:12  ender

	* gfx.cpp: Hacky workaround to make Indy3 intro not display garbage
	:)

2002-03-09 06:15  yazoo

	* gfx.cpp: Fixed a few graphic glitchs in zak256

2002-03-09 06:02  kirben

	* Makefile.mingw: 
	Enable mp3 audio support

2002-03-09 02:39  ender

	* debug.cpp: Add some help for one of my debugger commands.

2002-03-08 21:59  ender

	* gfx.cpp: Remove some polution from my 'play tree'.

2002-03-08 21:56  ender

	* actor.cpp, debug.cpp, gfx.cpp, script.cpp, script_v1.cpp,
	scumm.h, scummvm.cpp: Fixed NUM_aCTORS for MI2/Indy4, etc. 
	Probably broke some saved games again.

2002-03-08 21:10  drigo

	* macosclassic/scummvm.mcp: Project file for MacOS classic using
	SDL.

2002-03-08 21:08  drigo

	* macosclassic/configuration.macos: Configuration file to simulate
	the command line parameters (to write the cmd line at every start
	is boring!)

2002-03-08 20:57  drigo

	* scummsys.h: Added system definitions for MacOS classic/SDL
	support

2002-03-08 20:55  drigo

	* scumm.h: Added an alias declaration for the Point type as
	SCUMM_Point cause it already exists on the MacOS

2002-03-08 20:53  drigo

	* object.cpp: Fix in getObjectXYpos which occured on big endian
	machines (for macos support)

2002-03-08 20:47  yazoo

	* script_v1.cpp: Fixed missing texts in Indy3

2002-03-08 20:05  bbrox

	* scumm.h: Yet another packing fix for the iPAQ (seems that GCC
	does not 'recurse pack' and only pack the structure on which the
	attribute is put). Note: maybe the pack on the unions is
	superfluous, but well, one never knows :-)

2002-03-08 19:22  laxdragon

	* readme.txt: some small tweaks and layout changes.

2002-03-08 18:40  yazoo

	* insane.cpp, scummvm.cpp: Fixed an smush directory error

2002-03-08 17:57  yazoo

	* object.cpp, script_v2.cpp: Implemented multiple image blast
	object

2002-03-08 14:23  mutle

	* mac/: Carbon.r, mac.cpp, scummvm.mcp, ScummVM_Mac_Prefix.h:
	Initial Release... Still very buggy, and no sound support, but
	that's a matter of Time...

2002-03-08 14:19  mutle

	* scummvm.cpp: Forgot to delete the #if 0 things, I added while
	development...

2002-03-08 14:04  mutle

	* boxes.cpp, gfx.cpp, resource.cpp, saveload.cpp, scumm.h,
	scummsys.h, scummvm.cpp, stdafx.h: Some changes, need to be done to
	get the Mac Port running. For example Point is now called
	ScummPoint, as the name Point is already in use by Apple.

2002-03-08 10:31  ender

	* debug.cpp, script.cpp: Fixed a bug in the 'watch' debug command..

2002-03-08 05:42  ender

	* gfx.cpp, gui.cpp, gui.h, insane.cpp, object.cpp, resource.cpp,
	saveload.cpp, script.cpp, script_v1.cpp, script_v2.cpp,
	scummvm.cpp: Yet more cleanups. Remove 'index' (reserved keyword),
	and remove 'res' shadowing.

2002-03-08 05:27  ender

	* debug.cpp, scummvm.cpp: Zak/Indy box matrix fix. Still doesn't
	quite work :/

2002-03-07 06:21  ender

	* scummvm.dsp: Added new project configuration: MP3 Enabled Debug

2002-03-07 05:45  ender

	* sound.cpp: <khalek> tsk tsk

2002-03-07 05:25  ender

	* sound.cpp: Give music a saner default volume.

2002-03-07 05:11  ender

	* scummvm.cpp, sound.cpp, sound/imuse.cpp: Fixed music volume
	control for some games.

2002-03-07 02:41  ender

	* script_v2.cpp, scumm.h: Rename o6_samGame to o6_bompWindow.

2002-03-07 02:18  ender

	* boxes.cpp, debug.cpp, sdl.cpp: Fix a very silly -incorrect- fix
	for walkboxen. Matrix is still wrong, tho :(

2002-03-07 01:45  ender

	* readme.txt: Update readme a little.

2002-03-07 01:32  ender

	* string.cpp: Oops, remove debug stuff accidently left in.

2002-03-07 01:29  ender

	* script_v2.cpp, scumm.h, scummvm.dsp, string.cpp: Fixes to Sam and
	Max subgames.  Add 'insane.cpp' to VC++ project.

2002-03-06 20:18  kirben

	* Makefile.mingw: 
	Add insane.cpp

2002-03-06 20:17  bbrox

	* scumm.h, sound.cpp: Added possibility to use a '.so3' file
	instead of a .SOU file. The tool to generate this .SO3 file will be
	comitted later on :-) (it's available in the mailing list archives
	for now).

2002-03-06 20:14  bbrox

	* x11.cpp: Remove too strict error checking that prevented
	debugging.

2002-03-06 18:22  yazoo

	* insane.cpp: Implemented the cutscene exit key during smush
	playback

2002-03-06 17:32  yazoo

	* insane.cpp, scummvm.cpp: Made a few hacks in the smush player to
	make DIG intro play (but buggy)

2002-03-06 16:58  yazoo

	* Makefile, insane.cpp, script_v2.cpp, scumm.h, scummvm.cpp,
	smush.h: Preliminary smush playback support.

2002-03-06 12:59  ender

	* scumm.h: Minor stack fix.

2002-03-06 12:55  ender

	* script.cpp: Sam and Max is now completable. There are two
	graphical glitches, and the game will freeze if you either look at
	the dragon heart, or set off the alarm in Bumpusville. These two
	bugs are still being worked on.

2002-03-06 09:28  ender

	* actor.cpp: Fixed typo.

2002-03-06 09:24  ender

	* actor.cpp, akos.cpp, debug.cpp, gfx.cpp, object.cpp, script.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp,
	stdafx.h, string.cpp, windows.cpp, x11.cpp: Applied cleanup and
	scaling patch by Rob.

2002-03-06 07:35  kirben

	* actor.cpp, script_v2.cpp, sound/fmopl.cpp: 
	Add Matti Hmlinen's patch to suppress warnings

2002-03-06 07:04  yazoo

	* vars.cpp: Fixed a few V7 scummVars

2002-03-06 07:02  ender

	* actor.cpp, debug.cpp, script.cpp, script_v2.cpp, scumm.h,
	scummvm.cpp: Fixed some more Sam and Max bugs. Is now playable to
	BumpusVille.  Added two new debug commands, one to read and set
	variables, the other to set a 'watch' on variables.

2002-03-06 06:40  yazoo

	* actor.cpp, akos.cpp, gfx.cpp, object.cpp, script_v2.cpp, scumm.h,
	scummvm.cpp: Reimplemented the preliminary Dig features.
	Implemented actor with many direction. Fixed bomp bug

2002-03-05 21:18  yazoo

	* Makefile, gui.cpp, resource.cpp, script.cpp, script_v2.cpp,
	scummvm.cpp, sound.cpp, string.cpp: Final part of V7 merging
	process. The FULL_THROTTLE define is not required any more

2002-03-05 21:00  ender

	* readme.txt, scummvm.cpp, sound/imuse.cpp: Fix typo in music
	volume, and add -m parameter to set it.

2002-03-05 20:41  yazoo

	* gfx.cpp, object.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	scummvm.cpp: Next episode in V7 reimplementation. Nearly working

2002-03-05 20:37  ender

	* sound.h, sound/imuse.cpp: Adding music volume control.

2002-03-05 20:05  yazoo

	* actor.cpp, costume.cpp, gfx.cpp, object.cpp, resource.cpp: More
	v7 implementation

2002-03-05 19:23  yazoo

	* resource.cpp, scumm.h: Fixed a few things with V7 and samnmax
	midi (still not working)

2002-03-05 18:27  yazoo

	* scumm.h, scummvm.cpp: Fixed OF_OWNER_ROOM for V7 implementation

2002-03-05 18:20  laxdragon

	* readme.txt: Updated the readme with the latest info

2002-03-05 18:03  yazoo

	* object.cpp, scumm.h, verbs.cpp: Fixed struct ImageHeader for v7
	implementation

2002-03-05 17:43  yazoo

	* object.cpp, scumm.h: Fixed struct CodeHeader for v7
	implementation

2002-03-05 17:13  yazoo

	* actor.cpp, object.cpp, script_v2.cpp, scumm.h, scummvm.cpp: Fixed
	struct RoomHeader for v7 implementation

2002-03-05 14:36  ender

	* sound/imuse.cpp: Remove some testing stuff.

2002-03-05 13:13  ender

	* script_v2.cpp, scumm.h, sound.cpp, sound/imuse.cpp: Fixed the
	actor crash bug properly. NOTE: This -will- break ALL saved games
	made with previous versions.

2002-03-05 12:50  ender

	* sound/imuse.cpp: Removed some debugging messages.

2002-03-05 12:29  ender

	* script.cpp: A few more hacks to make Sam run faster - fixes the
	Gator Golf crash.

2002-03-05 06:58  ender

	* script.cpp, script_v2.cpp, scummvm.cpp: Warning'ed some miscops,
	and added a hack to just ignore non-existant actors.  Sam and Max
	is now playable to a quite advanced stage.

2002-03-05 06:24  ender

	* object.cpp, scumm.h: Sam and Max inventory hack. Makes it work,
	but is nasty ;)

2002-03-03 19:14  yazoo

	* saveload.cpp, scummvm.cpp: Fixed Indy4's necklace bug. Indy4 is
	now finishable

2002-03-03 18:33  yazoo

	* saveload.cpp: Fixed Dott protection

2002-03-02 09:54  ender

	* scumm.h, scummvm.cpp, sound/imuse.cpp: Added a new '-t'
	commandline option to set TEMPO_BASE (note: In decimal, not hex..
	should fix).

2002-03-02 09:21  ender

	* resource.cpp: LoomCD fix. Thanks khalek.

2002-03-02 05:48  ender

	* scummvm.cpp: Er, malloc good.

2002-03-02 05:41  ender

	* scummvm.cpp: Null pointer fix, as suggested by Michael Knorr

2002-02-27 19:53  yazoo

	* sound.cpp: Fixed a little typo

2002-02-27 19:48  yazoo

	* resource.cpp, scumm.h, scummvm.cpp, sound.cpp: Added an option to
	specify the game data path

2002-02-27 15:32  marcus_c

	* dc/selector.cpp: Generally recognize LFL games...

2002-02-26 22:12  marcus_c

	* dc/README: Simple compilation instructions, with pointers to
	necessary resources.

2002-02-26 22:02  marcus_c

	* dc/: Makefile, vmsave.cpp: Compressed savegames.

2002-02-26 01:09  ender

	* scumm.h: Increased charset buffer width.

2002-02-25 20:00  marcus_c

	* actor.cpp: Added an assertion to catch buffer overruns in
	actorTalk().

2002-02-25 17:42  marcus_c

	* dc/dcmain.cpp: Added stubs for cd_playtrack() and BoxTest().

2002-02-25 15:28  ender

	* script_v2.cpp: Sam and Max, roomops error changed to warning.

2002-02-25 14:29  ender

	* scummvm.cpp: Very very big hack to kind-of make zak256 and indy3
	capable of walking.  Please, for the love of god, someone fix this.
	:)

2002-02-24 14:25  ender

	* akos.cpp, debug.cpp, gfx.cpp, gui.cpp, object.cpp, resource.cpp,
	saveload.cpp, script.cpp, script_v1.cpp, script_v2.cpp,
	scummvm.cpp, sdl.cpp, sound.cpp, string.cpp, verbs.cpp,
	sound/adlib.cpp, sound/fmopl.cpp, sound/imuse.cpp: Code cleanup -
	get rid of a bunch of typecast and unused variable warnings.

2002-02-24 13:23  ender

	* scummsys.h, scummvm.dsp: Add vars.c to the Visual C workspace.

2002-02-23 21:23  kirben

	* Makefile.mingw: 
	Add vars.cpp to Makefile.mingw

2002-02-23 20:23  yazoo

	* Makefile, debug.cpp, resource.cpp, script_v2.cpp, scumm.h,
	scummvm.cpp, vars.cpp: Changed the scummVar system to a dynamic
	one. Started to remove all the reference to FULL_TROTTLE define.

2002-02-23 14:39  bbrox

	* x11.cpp: Added 'x11.cpp' file used on my iPAQ to remove the SDL
	dependency.

2002-02-22 13:59  yazoo

	* scummvm.cpp: Fixed the indy3 logo

2002-02-22 13:32  ender

	* script_v2.cpp: Sam crash fix.

2002-02-22 13:06  yazoo

	* actor.cpp, boxes.cpp, scumm.h, scummvm.cpp, sdl.cpp: Fixed some
	boxes issues. Matrix is still buggy

2002-02-21 20:59  yazoo

	* costume.cpp: Fixed a buggy test that caused troubles with
	costumes in games after zak

2002-02-21 20:43  yazoo

	* costume.cpp: Fixed indy and zak costumes

2002-02-21 19:48  yazoo

	* costume.cpp: Partial fix for Zak's costume system

2002-02-20 19:24  yazoo

	* resource.cpp: Removed the need for subdirectory for V5 and latter
	games

2002-02-20 18:56  yazoo

	* resource.cpp: Fixed a resource bug when reading font files

2002-02-19 22:58  ender

	* scummvm.cpp: Oops, didn't mean to check this one in.

2002-02-19 22:56  ender

	* script_v1.cpp, scummvm.cpp: Quick patch for a Zak script bug.

2002-02-19 19:44  yazoo

	* script_v1.cpp: Removed the walkaround in 'wait text' since it's
	not required anymore

2002-02-19 19:36  yazoo

	* gfx.cpp, scummvm.cpp, string.cpp: Fixed getStringWidth. Fixed
	various text misspositions. Reworked the the redraw text background
	to make it more acqurate. Added support for colored strings.

2002-02-19 18:20  yazoo

	* gfx.cpp: Fixed the resore text background bug

2002-02-19 15:04  ender

	* debug.cpp, scumm.h, sdl.cpp, windows.cpp: Some temporary changes.
	New debug command 'b' draws walkboxes on the screen.  For
	indy3_256/zak256, change the #if 1 in scumm.h - it makes the
	walkboxes draw correctly, although the actors still don't navigate
	right.

2002-02-19 00:11  ender

	* script_v1.cpp, scumm.h, sdl.cpp, windows.cpp: Voice support for
	loom talkie. Thanks Arisme.
	
	Other ports will have to add a new 'cd_playtrack' function, lest
	there be compile errors.

2002-02-18 16:56  marcus_c

	* dc/dc.h: Prototype for initSound()

2002-02-18 16:55  marcus_c

	* dc/selector.cpp: Recognize Zak256.

2002-02-18 15:58  marcus_c

	* dc/: audio.cpp, dcmain.cpp: Sound update.

2002-02-17 15:56  ender

	* string.cpp: Remove debug message

2002-02-17 15:55  ender

	* gfx.cpp: Make Zak and Indy print stuff! Yay :) Text overlapping
	bug tho..

2002-02-17 09:49  ender

	* gfx.cpp: Make Monkey1 EGA display some pictures.

2002-02-17 08:25  ender

	* windows.cpp: Fixes Indy/Zak when using the GDI driver. Thanks
	BBrox.

2002-02-17 07:50  ender

	* resource.cpp: Indy3 charset crash fix.

2002-02-16 17:03  ender

	* resource.cpp, scumm.h, string.cpp: Zak256 charset support... Ego
	text doesn't work, someone else want to take a look? Verb console
	draws.

2002-02-16 01:59  ender

	* script_v1.cpp, string.cpp: A few small hacks to make Indy3 (256)
	run through the intro..

2002-02-15 22:28  kirben

	* Makefile.mingw, scummsys.h: 
	Added mingw support and makefile.

2002-02-15 19:17  ender

	* object.cpp: Zak256 object image fix!

2002-02-15 15:21  yazoo

	* verbs.cpp: Removed debug stuff

2002-02-15 15:17  yazoo

	* verbs.cpp: Fixed Loom interface

2002-02-15 14:02  ender

	* gfx.cpp: Fixed some really silly typos in the 9th decoder.

2002-02-15 13:00  yazoo

	* script_v1.cpp: Fixed a few opcodes...

2002-02-15 11:49  yazoo

	* boxes.cpp: Another fix for the actor scalling

2002-02-15 11:11  yazoo

	* actor.cpp, script_v1.cpp, scumm.h, scummvm.cpp: Fixed actor
	scalling in Zak and indy3

2002-02-15 04:42  ender

	* script.cpp, script_v1.cpp, scumm.h: Just some debugging stuff I
	find handy.

2002-02-14 23:16  yazoo

	* verbs.cpp: fixed a typo that broke all games after LoomCd

2002-02-14 22:52  yazoo

	* script_v1.cpp: Fixed a typo...

2002-02-14 22:46  yazoo

	* boxes.cpp, resource.cpp, script_v1.cpp, sound.cpp: Partialy fixed
	Indy3 intro

2002-02-14 20:51  yazoo

	* boxes.cpp, costume.cpp, script_v1.cpp, sound.cpp, string.cpp:
	Indy3 256 now boot. Disabled costumes for zak256 and indy3_256
	since they can crash sdl

2002-02-14 20:09  yazoo

	* script_v1.cpp: Fixed RoomOps for Zak256 and indy3

2002-02-14 18:47  yazoo

	* script_v1.cpp: Fixed a Zak256 resource bug...

2002-02-14 18:09  ender

	* gfx.cpp: Zak graphical fixes.

2002-02-14 16:20  ender

	* boxes.cpp: More zak goodness!

2002-02-14 15:02  yazoo

	* script_v1.cpp, verbs.cpp: Fixed the distaff in Loom

2002-02-14 13:48  ender

	* string.cpp: Another quick Zak hack.. until charsets work, anyway.

2002-02-14 13:09  yazoo

	* script_v1.cpp: Little fix for the Loom room

2002-02-14 13:06  yazoo

	* scummvm.cpp: Little fix for the Loom room

2002-02-14 10:57  ender

	* boxes.cpp, script_v1.cpp, string.cpp: Some small Zak256 fixes.

2002-02-13 18:16  yazoo

	* object.cpp, script_v1.cpp: fixed lots of object problems in
	loomcd

2002-02-13 15:33  yazoo

	* actor.cpp, gfx.cpp, object.cpp, resource.cpp, script_v1.cpp,
	scumm.h, string.cpp: a few fix for Zak256

2002-02-13 11:27  ender

	* scummvm.cpp: Quick fix to make zak256s intro run a bit further

2002-02-13 07:17  yazoo

	* script_v1.cpp: Walkaround for the late indy4 bug. But still
	impossible to finish

2002-02-13 05:02  yazoo

	* string.cpp: fixed the overlapping text

2002-02-12 20:46  yazoo

	* scummvm.cpp, string.cpp: fixed text and timer in LoomCD

2002-02-12 20:25  yazoo

	* resource.cpp, scumm.h, scummvm.cpp: [no log message]

2002-02-12 19:45  ender

	* resource.cpp: Oops, fixing a typo.

2002-02-12 19:28  ender

	* boxes.cpp, object.cpp, resource.cpp, script_v1.cpp, scumm.h,
	scummvm.cpp, sdl.cpp, sound.cpp, string.cpp, verbs.cpp: Further LFL
	additions. Zak256 plays bits of its intro, and LoomCD partially
	runs (may need to hit escape a few times, after selecting your
	difficulty).
	
	Still very incomplete and in progress.

2002-02-12 16:20  ender

	* actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp,
	resource.cpp, script.cpp, scumm.h, scummvm.cpp, sound/imuse.cpp:
	First part of Yazoo and mines work on making older scumm games
	work.  Not enough here to actually work yet, just the base
	groundwork needed.

2002-02-03 19:46  strigeus

	* scummvm.cpp: __TIMESTAMP__ doesn't work with GCC, uses __TIME__
	and __DATE__ instead.

2002-02-03 18:41  strigeus

	* scumm.h, scummvm.cpp: added -v command line flag that prints the
	scummvm version

2002-02-03 14:38  strigeus

	* readme.txt, saveload.cpp: added SCUMMVM_SAVEPATH environment
	variable that specifies where savegames are stored.

2002-02-03 12:56  marcus_c

	* dc/selector.cpp: Neato demo-effect when game selected.  ;)

2002-02-03 12:54  marcus_c

	* dc/input.cpp: Confine mouse movements.

2002-02-03 12:53  marcus_c

	* dc/display.cpp: Centered screen.

2002-02-03 12:50  marcus_c

	* dc/: icon.cpp, icon.h, label.cpp, label.h: More fine-grained
	rendering control.

2002-02-03 11:52  marcus_c

	* dc/input.cpp: Fixed mouseclick bug.

2002-02-02 21:36  marcus_c

	* dc/: Makefile, vmsave.cpp: Visual Memory savegames.

2002-02-02 21:34  marcus_c

	* dc/: icon.cpp, icon.h: Visual memory icon creation.

2002-02-02 21:31  marcus_c

	* dc/: dcmain.cpp, selector.cpp, dc.h: Keep a copy of the game
	icon, for savegame purposes.

2002-02-02 21:30  marcus_c

	* dc/input.cpp: Three finger salute now brings up boot menu.

2002-02-02 21:27  marcus_c

	* saveload.cpp, scumm.h: Added support for non-FILE* based
	savegames.

2002-02-02 17:20  marcus_c

	* dc/: audio.cpp, dcmain.cpp, display.cpp, icon.cpp, input.cpp,
	label.cpp, selector.cpp: Added license blurb.

2002-02-02 17:07  marcus_c

	* akos.cpp, gfx.cpp, gui.h, script.cpp, scumm.h, sound/adlib.cpp,
	sound/gmidi.cpp: Added newline at end of file to fix gcc warnings.

2002-02-02 15:33  marcus_c

	* dc/selector.cpp: Handle disc swapping.

2002-02-02 13:44  marcus_c

	* dc/: .cvsignore, Makefile, audio.cpp, dc.h, dcmain.cpp,
	display.cpp, icon.cpp, icon.h, input.cpp, label.cpp, label.h,
	portdefs.h, selector.cpp: Port for SEGA Dreamcast

2002-02-02 12:00  strigeus

	* scummsys.h: sega dreamcast support in scummsys.h

2002-01-25 16:01  strigeus

	* debian/control: Fixed invalid debian control file

2002-01-23 15:27  strigeus

	* gui.cpp: fixed bug in Gui::queryString where -1 was used to index
	an array. (Thanks drigo)

2002-01-23 15:26  strigeus

	* scummsys.h, sys.cpp: define NEED_STRDUP on systems that don't
	have strdup

2002-01-15 11:23  strigeus

	* Makefile: Fixed two missing files from make dist.  The
	scummvm-0.1.0 release was fixed also.

2002-01-13 17:48  strigeus

	* readme.txt, whatsnew.txt: updated for version 0.1.0

2002-01-13 17:48  strigeus

	* Makefile: added missing fmopl.h for make dist

2002-01-02 09:50  strigeus

	* saveload.cpp, script_v2.cpp, scumm.h, sound.cpp: full throttle
	speech, fixed two bugs appearing in DOTT

2001-12-29 11:19  strigeus

	* object.cpp: workaround to prevent crashes in the indy4 world map
	(seems to be a bug in indy4's scripts)

2001-12-29 10:46  strigeus

	* script.cpp: copy protection in monkey 2 bypassed by default

2001-12-29 10:45  strigeus

	* actor.cpp, object.cpp, sdl.cpp: fixed two bugs in indy4.  actors
	were facing in the wrong direction on the stairs, actors moved
	strangely in monte carlo

2001-12-28 16:43  strigeus

	* sound/imuse.cpp: fixed the programming style on some lines

2001-12-28 15:56  strigeus

	* sdl.cpp: notification if alt-enter fullscreen doesn't work

2001-12-28 13:26  strigeus

	* gfx.cpp, saveload.cpp, scumm.h, scummvm.dsp, sdl.cpp,
	windows.cpp: implemented shaking, added a toggle fullscreen patch
	(doesn't work for me though)

2001-12-28 10:14  strigeus

	* Makefile: updated for akos.cpp

2001-12-27 16:03  strigeus

	* resource.cpp: fixed invalid format string in validateResource

2001-12-27 15:51  strigeus

	* actor.cpp, akos.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp,
	object.cpp, resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp,
	sound.cpp, string.cpp, verbs.cpp, windows.cpp: better full throttle
	support, a couple of MI2 fixes.

2001-12-19 22:34  yazoo

	* sound/adlib.cpp, sound/fmopl.cpp, sound/fmopl.h, sound/gmidi.cpp,
	sound/imuse.cpp, debugrl.h, gui.h, scummvm.6, sound.h: [no log
	message]

2001-12-19 22:27  yazoo

	* adilb.cpp, akos.cpp, debugrl.cpp, gui.cpp: [no log message]

2001-12-19 22:27  yazoo

	* adilb.cpp: file adilb.cpp was initially added on branch exp_1.

2001-12-19 22:18  yazoo

	* Makefile, actor.cpp, boxes.cpp, copying.txt, costume.cpp,
	debug.cpp, gfx.cpp, object.cpp, readme.txt, resource.cpp,
	saveload.cpp, script.cpp, script_v1.cpp, script_v2.cpp, scumm.h,
	scummsys.h, scummvm.cpp, scummvm.dsp, sdl.cpp, sound.cpp,
	stdafx.cpp, stdafx.h, string.cpp, sys.cpp, verbs.cpp, whatsnew.txt:
	Resync with main branch, major FT fixes

2001-12-19 22:12  yazoo

	* script_v7.cpp: [no log message]

2001-12-11 11:35  strigeus

	* actor.cpp: fixed typo

2001-12-11 11:34  strigeus

	* actor.cpp, gfx.cpp, resource.cpp, saveload.cpp, script.cpp,
	scumm.h, sdl.cpp, windows.cpp, wince/pocketpc.cpp: converted
	internal representation of palette from 6-bit to 8-bit yazoo
	implemented remapActor

2001-12-04 19:44  strigeus

	* object.cpp, scumm.h, scummvm.cpp: fixed some stuff related to in
	what order objects are drawn as well as a bug with object parents

2001-12-04 08:44  strigeus

	* resource.cpp, script.cpp, script_v2.cpp, scumm.h, scummvm.dsp,
	string.cpp, sound/adlib.cpp: * better drawBox (tnx sam_k) * more
	params allowed for soundKludge opcode (8 instead of 16) will
	perhaps fix bugs.

2001-12-03 20:11  strigeus

	* sdl.cpp: fixed mouse bug in non-scaled mode

2001-12-03 09:49  strigeus

	* akos.cpp, object.cpp: Fixed a couple of alignment issues

2001-12-03 09:42  strigeus

	* resource.cpp: fixed invalid init value in readSoundResource
	(again)

2001-12-02 20:51  strigeus

	* Makefile: mistyped name of USE_ADLIB

2001-12-02 19:42  strigeus

	* resource.cpp: forgot to initialize a variable

2001-12-02 18:39  strigeus

	* script.cpp, script_v2.cpp: fixed two bugs reported by lionel
	ulmer

2001-12-01 20:44  strigeus

	* sound/adlib.cpp: removed erroneous debugging code

2001-12-01 15:59  strigeus

	* imuse.cpp: moved to sound/

2001-12-01 15:50  strigeus

	* Makefile: fixed to compile on unix (again)

2001-12-01 15:44  strigeus

	* Makefile: fixed to compile on unix

2001-12-01 15:24  strigeus

	* sound/gmidi.cpp, sound.h: fixed to compile on unix

2001-12-01 15:23  strigeus

	* sound/imuse.cpp: adlib sound support, use USE_ADLIB

2001-12-01 15:06  strigeus

	* actor.cpp, gui.cpp, resource.cpp, saveload.cpp, script.cpp,
	scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp, sound.cpp, sound.h,
	sys.cpp, windows.cpp, sound/adlib.cpp, sound/fmopl.cpp,
	sound/fmopl.h, sound/gmidi.cpp: adlib sound support, use USE_ADLIB

2001-11-29 20:29  strigeus

	* sound.cpp: open <_exe_name>.sou if that file exists instead of
	monster.sou

2001-11-27 16:55  strigeus

	* actor.cpp: forgot to rename a variable

2001-11-27 16:35  strigeus

	* windows.cpp: fixed sound in GDI version

2001-11-27 15:56  strigeus

	* actor.cpp, akos.cpp, debug.cpp, gfx.cpp, object.cpp,
	saveload.cpp, script_v1.cpp, script_v2.cpp, scumm.h, sdl.cpp,
	sound.cpp: some BOMP support, some fixes

2001-11-26 17:57  strigeus

	* actor.cpp, akos.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp,
	gui.cpp, object.cpp, resource.cpp, saveload.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp,
	sound.cpp, string.cpp, verbs.cpp, windows.cpp: very simple full
	throttle support, use the FULL_THROTTLE define. (will fix later)
	modified some actor parts to work better with full throttle (most
	likely new bugs because of that).  directions are now stored as
	angles instead of left/right/up/down implemented loadFlObject
	(flobjects are currently saved in the savestate, will fix that
	also)

2001-11-20 05:13  vasyl

	* stdafx.h: Added ability for ports to override all includes in
	stdafx.h. To use this feature port must define symbol
	NONSTANDARD_PORT. Port must also provide port-specific portdefs.h
	with all includes, symbol defines and everything else port needs.

2001-11-19 23:49  cmatsuoka

	* scummvm.spec: Added RPM specfile.

2001-11-19 09:37  cmatsuoka

	* scummvm.6, debian/changelog, debian/control, debian/copyright,
	debian/dirs, debian/rules, debian/scummvm.docs,
	debian/scummvm.files, debian/watch.ex: Merged David Given's debian
	control files.

2001-11-18 22:23  cmatsuoka

	* Makefile, imuse.cpp, readme.txt: Merged Lionel Ulmer's support to
	play music in unix using Timidity.

2001-11-18 22:04  cmatsuoka

	* Makefile, debug.cpp, debugrl.cpp, debugrl.h: Merged Tom Dunstan's
	debugger readline patch. Define HAVE_READLINE to enable it.

2001-11-18 08:35  vasyl

	* PocketSCUMM/: PocketSCUMM.vco, PocketSCUMM.vcp, pocketpc.cpp,
	screen.cpp, screen.h, sdl.h, missing/assert.h, missing/conio.h,
	missing/dir.h, missing/direct.h, missing/dirent.h, missing/errno.h,
	missing/fcntl.h, missing/io.h, missing/missing.cpp,
	missing/signal.h, missing/time.h, missing/unistd.h,
	missing/sys/stat.h, missing/sys/time.h, missing/sys/types.h:
	Removing obsolete files in PocketSCUMM

2001-11-18 08:24  vasyl

	* wince/: newres.h, PocketSCUMM.rc, pocketpc.cpp, PocketSCUMM.vco,
	PocketSCUMM.vcp, resource.h, screen.cpp, screen.h, sdl.h,
	missing/assert.h, missing/conio.h, missing/dir.h, missing/direct.h,
	missing/dirent.h, missing/errno.h, missing/fcntl.h, missing/io.h,
	missing/missing.cpp, missing/signal.h, missing/time.h,
	missing/unistd.h, missing/sys/stat.h, missing/sys/time.h,
	missing/sys/types.h: Initial revision

2001-11-18 08:24  vasyl

	* wince/: newres.h, PocketSCUMM.rc, pocketpc.cpp, PocketSCUMM.vco,
	PocketSCUMM.vcp, resource.h, screen.cpp, screen.h, sdl.h,
	missing/assert.h, missing/conio.h, missing/dir.h, missing/direct.h,
	missing/dirent.h, missing/errno.h, missing/fcntl.h, missing/io.h,
	missing/missing.cpp, missing/signal.h, missing/time.h,
	missing/unistd.h, missing/sys/stat.h, missing/sys/time.h,
	missing/sys/types.h: Updating PocketSCUMM port. The port was moved
	to wince folder

2001-11-15 12:50  cmatsuoka

	* scummsys.h: GCC_PACK defined for Cygwin.

2001-11-14 18:09  strigeus

	* costume.cpp, gfx.cpp, gui.cpp, resource.cpp, saveload.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp, verbs.cpp:
	readability patch (janssen)

2001-11-14 17:33  strigeus

	* scumm.h, scummsys.h, sound.cpp: gcc patch by lionel ulmer

2001-11-14 16:40  strigeus

	* Makefile: music support, fixed timing bugs

2001-11-14 16:37  strigeus

	* actor.cpp, gfx.cpp, gui.cpp, gui.h, imuse.cpp, resource.cpp,
	saveload.cpp, script_v1.cpp, script_v2.cpp, scumm.h, scummvm.cpp,
	scummvm.dsp, sdl.cpp, sound.cpp, sound.h, string.cpp, windows.cpp:
	music support, fixed timing bugs

2001-11-12 18:50  strigeus

	* debug.cpp, object.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp, sound.cpp, verbs.cpp:
	readability patches, some by janssen

2001-11-12 14:26  yazoo

	* script_v2.cpp, debug.cpp, Makefile: The dig and Full Throttle
	support

2001-11-12 14:24  yazoo

	* script_v7.cpp: file script_v7.cpp was initially added on branch
	exp_1.

2001-11-12 14:23  yazoo

	* windows.cpp, script_v7.cpp, script_v1.cpp: The dig and Full
	Throttle support

2001-11-12 14:20  yazoo

	* scumm.h, scummsys.h, scummvm.dsp, sdl.cpp, sound.cpp, string.cpp,
	verbs.cpp: The dig and Full Throttle support

2001-11-12 14:16  yazoo

	* costume.cpp, gfx.cpp, object.cpp, resource.cpp, saveload.cpp,
	script.cpp: The dig and Full Throttle support

2001-11-12 14:12  yazoo

	* scummvm.cpp, actor.cpp: The dig and Full Throttle support

2001-11-12 07:44  cmatsuoka

	* scummsys.h: Set CDECL and NORETURN to gcc values when compiling
	with Cygwin.

2001-11-11 14:54  strigeus

	* actor.cpp, costume.cpp, gfx.cpp, object.cpp, resource.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, sdl.cpp, stdafx.h:
	implemented some sam&max specific features, fixed some bugs

2001-11-10 21:30  strigeus

	* windows.cpp, resource.cpp, script_v1.cpp, sdl.cpp: verb bug fix,
	expireresource bug fix

2001-11-10 18:51  strigeus

	* gfx.cpp, gui.cpp, gui.h, scumm.h, sdl.cpp, windows.cpp: new
	timing algorithm

2001-11-10 17:12  strigeus

	* actor.cpp, debug.cpp, gfx.cpp, gui.h, resource.cpp, saveload.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp: fixed hardcoded number ->
	constant stuff (patches by janssen)

2001-11-09 20:45  strigeus

	* resource.cpp: fixed bug in loadPtrToResource

2001-11-09 20:44  strigeus

	* saveload.cpp: bug in save/loader

2001-11-09 20:43  strigeus

	* script_v1.cpp: indy4 walkaround

2001-11-09 17:08  strigeus

	* sdl.cpp, windows.cpp: warning message if no sfx channel available

2001-11-09 16:56  strigeus

	* gui.cpp, gui.h, Makefile: save/load dialog

2001-11-09 16:54  strigeus

	* gfx.cpp, resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp, string.cpp,
	windows.cpp: save/load dialog by pressing F5, multiple sounds at
	the same time, some other fixes

2001-11-08 18:00  strigeus

	* scummvm.cpp, resource.cpp: minor cleanup

2001-11-08 17:59  strigeus

	* gfx.cpp: _useOrDecompress bug fix

2001-11-08 16:37  strigeus

	* verbs.cpp: fixed keypress bug

2001-11-07 19:44  strigeus

	* scummvm.cpp: version update

2001-11-07 19:44  strigeus

	* scumm.h: another noreturn fix

2001-11-07 16:17  strigeus

	* scummsys.h: replaced __dead2 by __attribute__((__noreturn__))
	seems to work better.

2001-11-07 16:10  strigeus

	* gfx.cpp, object.cpp, resource.cpp, saveload.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummsys.h, string.cpp,
	actor.cpp, debug.cpp: debugger fix, removed hardcoded constants,
	resouce lock state is now saved in the savegame, fixed bug with MI1

2001-11-07 08:28  cmatsuoka

	* Makefile: Using `sdl-config --libs` as LIBS, will override for
	cross-build.

2001-11-06 20:59  cmatsuoka

	* Makefile, stdafx.h: Re-added changes to allow cygwin and beos
	cross-compilation.

2001-11-06 19:41  strigeus

	* object.cpp, resource.cpp, scumm.h, scummvm.cpp, verbs.cpp:
	removed some hardcoded constants

2001-11-06 19:29  strigeus

	* gfx.cpp, object.cpp, resource.cpp, saveload.cpp, script.cpp,
	scummvm.cpp, windows.cpp: fix in save game loader, sizeof(an
	element) * number of elements instead of sizeof(a pointer) fixed
	it, buffer out of bounds read fixed in Scumm::isMaskActiveAt

2001-11-06 18:25  strigeus

	* sound.cpp: always open monster.sou if it exists, fate of atlantis
	is a scumm version 5 game that uses speech

2001-11-06 18:18  strigeus

	* scummvm.cpp: updates to version detection by Jeroen Janssen

2001-11-06 18:07  strigeus

	* debug.cpp, readme.txt: updated texts in debug.cpp as well as
	readme.txt by Jeroen Janssen

2001-11-06 18:00  strigeus

	* actor.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp,
	object.cpp, resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp:
	full screen flag, better mouse cursors, removed change log from
	individual files

2001-11-06 08:34  cmatsuoka

	* scummsys.h, PocketSCUMM/missing/sys/stat.h,
	PocketSCUMM/missing/sys/time.h, PocketSCUMM/missing/sys/types.h:
	Added missing missing/sys files.

2001-11-06 08:21  cmatsuoka

	* PocketSCUMM/pocketpc.cpp: Added stubs for sound functions.

2001-11-06 08:13  cmatsuoka

	* PocketSCUMM/: PocketSCUMM.vco, PocketSCUMM.vcp, pocketpc.cpp,
	screen.cpp, screen.h, sdl.h, missing/assert.h, missing/conio.h,
	missing/dir.h, missing/direct.h, missing/dirent.h, missing/errno.h,
	missing/fcntl.h, missing/io.h, missing/missing.cpp,
	missing/signal.h, missing/time.h, missing/unistd.h: Merged Vasyl
	Tsvirkunov's PocketPC port.

2001-11-06 05:47  strigeus

	* windows.cpp, sdl.cpp: fixed integer overflow for large sounds

2001-11-05 18:45  strigeus

	* scumm.h, sdl.cpp: fixed playSfxSound types

2001-11-05 18:44  strigeus

	* windows.cpp: speech support

2001-11-05 17:24  strigeus

	* scummvm.dsp: file fix

2001-11-05 17:21  strigeus

	* Makefile, actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, stdafx.h, string.cpp, sys.cpp, verbs.cpp,
	windows.cpp: bug fixes, speech in dott

2001-11-03 04:40  cmatsuoka

	* stdafx.h: Not including unistd.h in BeOS (breaks
	cross-compilation).

2001-11-03 04:33  cmatsuoka

	* scummsys.h: Protecting VC++-specific pragmas with ifdef _MSC_VER
	to allow a clean Cygwin build.

2001-11-03 04:17  cmatsuoka

	* Makefile: Using full path for SDL includes (-ISDL doesn't seem to
	work for native builds).

2001-11-03 04:11  cmatsuoka

	* Makefile: Replaced config-sdl {--flags,--libs} by the actual
	parameters, with no absolute paths, to allow cross-compilation to
	Cygwin and BeOS.  Also made all objects depend on Makefile.

2001-10-29 21:07  strigeus

	* gfx.cpp, scumm.h, scummvm.cpp: better MI1 compatibility

2001-10-29 20:09  strigeus

	* script_v1.cpp: script invoked loading&saving in compatible mode

2001-10-29 19:49  strigeus

	* resource.cpp: fixed bug in validateResource

2001-10-26 15:34  strigeus

	* actor.cpp, costume.cpp, debug.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp,
	string.cpp, verbs.cpp, windows.cpp: bug fixes, code cleanup

2001-10-24 18:12  strigeus

	* resource.cpp, script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp,
	string.cpp: fixed some bugs related to string handling

2001-10-23 17:56  strigeus

	* debug.cpp: fixed spelling error

2001-10-23 17:54  strigeus

	* Makefile: debugger skeleton implemented

2001-10-23 17:51  strigeus

	* actor.cpp, costume.cpp, debug.cpp, gfx.cpp, object.cpp,
	resource.cpp, script.cpp, script_v1.cpp, script_v2.cpp, scumm.h,
	scummsys.h, scummvm.cpp, scummvm.dsp, sdl.cpp, string.cpp,
	windows.cpp: recompile not needed when switching games debugger
	skeleton implemented

2001-10-18 18:04  strigeus

	* saveload.cpp: flags were not saved properly

2001-10-17 10:37  strigeus

	* object.cpp: fixed big endian bug

2001-10-17 09:30  strigeus

	* sdl.cpp: [no log message]

2001-10-17 08:07  strigeus

	* gfx.cpp, saveload.cpp, scumm.h, scummvm.cpp: fixed verbs not
	saved in non dott games, implemented a screen effect

2001-10-17 05:12  strigeus

	* gfx.cpp, scumm.h: fixed nasty signed/unsigned bug

2001-10-16 18:45  strigeus

	* scummvm.dsp: always DOS format

2001-10-16 18:31  strigeus

	* costume.cpp, gfx.cpp, script_v1.cpp, scumm.h, scummvm.cpp,
	scummvm.dsp, sdl.cpp, windows.cpp: misc fixes

2001-10-16 10:20  strigeus

	* object.cpp, resource.cpp, scummvm.cpp: made files compile on unix

2001-10-16 08:01  strigeus

	* Makefile, actor.cpp, costume.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, string.cpp, verbs.cpp, windows.cpp: preliminary
	DOTT support

2001-10-12 05:22  strigeus

	* Makefile, readme.txt, whatsnew.txt: 'make dist' supported

2001-10-12 04:24  strigeus

	* windows.cpp: fast mode support

2001-10-12 04:23  yazoo

	* script.cpp, string.cpp, sdl.cpp, stdafx.h: Patched for indy4

2001-10-12 04:17  yazoo

	* gfx.cpp: Patched for indy4

2001-10-11 10:36  strigeus

	* script.cpp: fixed swapped parameters in o_walkActorToActor

2001-10-11 09:07  strigeus

	* scumm.h: Determine caption from file name.

2001-10-11 08:49  strigeus

	* scummvm.cpp, sdl.cpp: Determine caption from file name.

2001-10-11 07:45  strigeus

	* boxes.cpp: Fixed bug in Scumm::getBoxCoordinates where unsigned
	integers were read instead of signed ones.

2001-10-11 07:15  strigeus

	* sdl.cpp: no SDL cursor

2001-10-11 05:00  strigeus

	* scumm.h: Dump scripts by using DUMP_SCRIPTS as a compile option
	instead.

2001-10-10 14:18  strigeus

	* actor.cpp: fixed swapped parameters in o_walkActorToActor

2001-10-10 13:29  strigeus

	* scummvm.cpp: temporary fix to prevent freeze in stan's room until
	sound is there

2001-10-10 09:52  strigeus

	* gfx.cpp: fixed bug in GDI_UnkDecode7()

2001-10-10 08:53  strigeus

	* sdl.cpp: smoother mouse + bug fix

2001-10-10 08:24  strigeus

	* actor.cpp: fixed return value from adjustXYToBeInBox

2001-10-10 07:02  strigeus

	* gfx.cpp, readme.txt, resource.cpp, saveload.cpp, scumm.h,
	scummvm.cpp, scummvm.dsp, sdl.cpp, sys.cpp, windows.cpp:
	alternative mouse cursor basic save&load

2001-10-09 16:12  strigeus

	* stdafx.h: command line parameter support

2001-10-09 16:02  strigeus

	* scumm.h, scummvm.cpp, sdl.cpp, verbs.cpp, windows.cpp: command
	line parameter support

2001-10-09 15:35  strigeus

	* actor.cpp, costume.cpp, object.cpp, scumm.h, scummsys.h,
	scummvm.cpp: fixed object parent bug fixed some signed/unsigned
	comparisons

2001-10-09 14:38  strigeus

	* Makefile, scumm.h, scummsys.h, sdl.cpp, stdafx.h: 
	
	Autodetection of endianness.

2001-10-09 11:30  strigeus

	* Makefile, scumm.h, whatsnew.txt, copying.txt, saveload.cpp,
	script.cpp, scummvm.cpp, scummvm.dsp, scummvm.dsw, sdl.cpp,
	sound.cpp, stdafx.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp,
	actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp, readme.txt,
	resource.cpp, scummsys.h, stdafx.h: Initial revision

2001-10-09 11:30  strigeus

	* Makefile, scumm.h, whatsnew.txt, copying.txt, saveload.cpp,
	script.cpp, scummvm.cpp, scummvm.dsp, scummvm.dsw, sdl.cpp,
	sound.cpp, stdafx.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp,
	actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp, readme.txt,
	resource.cpp, scummsys.h, stdafx.h: 
	initial revision

